Specifications - USS Millennium
Summary
The Millennium Project was the program approved by the the Command Board of Starfleet out of several thousands of proposals from scientists, engineers and technicians all accross the Federation to provide the United Federation of Planets with an effective mean of meeting the new wonders and perils of the multiverse and time alterations; all this while facing opposition that would not be hampered by such ethics. Furthermore, such needs were becoming pressing as other possible time incursions like the recently averted Kelvin timeline catastrophy. The class' name, Millennium, completely new and reflecting the special aim it is built for, heralds a new era of Starfleet operations that will come to fullness in the centuries to come while it safeguards our reality beyond our universe and even in ages past. As such, it christens the most ambitious starship project yet: a starship able to travel to other universes and through time. The new Millennium class not only represents the next stage of Starfleet operations, but also the adaptability of recent designs to new needs and needs to come, emphasizing a completely new approach while allowing for versatility and efficiency. Since the turn of the 25th century, the galaxy is facing an increasing number of new wonders and challenges from even beyond this universe. This class is therefore developped to carry a message of peace and hope for life among the stars, as well as to show the strength of resolve to discover and learn, all the while preserving reality itself from threats to its integrity; all that which forms the very foundation of the United Federation of Planets and of Starfleet, its main tool to meet those challenges.
General
Class | Millennium | |
Registry | NCC-98008 | |
Comissioned | stardate 88968.3 | |
Years Active | first | |
Role | Exploration | |
Other Role | Safeguarding the timeline and facing threats from other realities | |
Time Between Refits | 8 years | |
Time Between Resupply | 2 years | |
Layout | Inspired by the 23rd century Loknar class, the ship sports the standard saucer hull design with both warp nacelles connected through pylons directly to it |
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Section Notes | Classified as a frigate, almost half smaller than the cruiser classes but almost twice larger than the escort classes. |
Dimensions
Length / Diameter | 300m | |
Width | 120m | |
Height | 60m | |
Decks | 11 | |
Mass | 15,000 metric tons | |
Section Notes | variable configuration: struts flatten from 45 to 30 degrees outward during slipstream; nacelles elongate 25% during transdimensional or temporal travel |
Speed
Standard Cruise Speed | warp 8 | |
Maximum Cruise Speed | warp 9.6 | |
Maximum Speed | warp 9.9 for 12 hours | |
Section Notes | Quantum Slipstream Drive : 300 light years\hour for 8 hours with 6 hours cooldown |
Personnel
Officers | 60 | |
Enlisted Crew | 180 | |
Marines | none | |
Civilians | none | |
Emergency Capacity | 1500 | |
Section Notes | can fully function with a skeleton crew of 6 or with only the AI. Can sport twice the listed crew but has been reduced to minimize risks of contamination of the timeline. Life support can accomodate up to 9000. |
Lounge / Personal Facilities
Lounge / Promenade / Eatery | CREW QUARTERS SYSTEMS General Overview:The arrangement of living quarters is designed to be modular, so that at any time, a particular area could be reconfigured to create larger or smaller residential areas, notably to accomate very gregarious species like Deltans, Denobulans and Andorians. Individual areas make up what has come to be known as a "bay," which is equal to the size of the smallest available module.These modules are connected together to create all available standard living accommodations on an Millennium-class starship, with the overall design and color scheme similar to the tones used on the Intrepid-class starship. All living areas are located on the upper surfaces of the saucer section Standard Living Quarters: these quarters are where the majority of the crew live. Crew Quarters:Standard Living Quarters are provided for both Starfleet Non-Commissioned Officers, attached civilian personnel and any crewmember holding a rank below Ensign.These persons are expected to share their room with another crewmate due to space restrictions aboard the starship. because of the classified and sensitive nature of the Millennium class mission profile, no crewmember is eligible to bring family aboard unless said family member is also serving in Starfleet and assigned to the ship. Two crewmembers are assigned to a suite.A large living area spreads across two bays at the center of the dwelling. Furnished for comfort, it typically holds a personal holographic viewer, couch, two chairs and a work station as well as a standard replicator.This room is flanked on both sides with identical bedrooms, which each take up one bay in length and house room for a double-sized bed and room for personal belongings. A half-bathroom is located on the opposite side from the bedroom's entrance, and has a sonic shower, wash basin, mirror and several drawers.Pets are not allowed due to the sensitive missions of the Millennium class. Enlisted crewmembers share quarters with up to four other people of the same gender. A large living area spreads across two bays at the center of the dwelling. Furnished for comfort, it typically holds a personal holographic viewer, couch, two chairs and a work station as well as a standard replicator.This room is flanked on both sides with identical bedrooms, which each take up one bay in length and houses a bunk for two occupants, as well as space for their belongings. A half-bathroom is located on the opposite side from the bedroom's entrance, and has a sonic shower, wash basin, mirror and several drawers. Pets are not allowed. Crewmen can request that their living quarters be combined to create a single larger dwelling. Such arrangements are standard for known gregarious species like Deltans and Andorians. Residential Apartments: these quarters offer more privacy and flexibility for officers. Unlike the standard living quarters, these apartments can be configured to suit the needs of those living in them. Listed below is the base configuration for these living spaces, which can then be tailored by the resident for his needs. Officers' Quarters: Starfleet personnel from the rank of Lieutenant Junior Grade up to Commander are given one set of quarters to themselves on deck 2. In addition, department heads and their first assistant are granted such privileges as well, in an effort to provide a private environment to perform off-duty work.As for lower ranked crewmembers, bringing family on board is not allowed as is standard procedure in the rest of Starfleet. These accommodations typically include a two-bay living area at the center of the dwelling, which usually holds a personal holographic viewer, personal workstation, couch, replicator and a small dining area. Connected to this is a bedroom that occupies one bay and features a double-sized bed and room for personal belongings. Normally, the bedroom is connected by a half-bathroom with wash basin, mirror, several drawers and a sonic shower. This can be upgraded to a full-sized bathroom with a bathtub with permission from the Operations officer as space permits. Pets are not allowed. Officers may request that their living quarters be combined to form one larger dwelling. Such arrangements are standard for known gregarious species like Deltans and Andorians. However, those must either be of appropriate rank or members of the registered family serving on board. A higher ranking officer may opt to live in crewmember's extended quarters in case said officer is alone of his kind among the officer staff and wishes proximity with his people. Family Quarters:There are none aboard a Millennium class starship specifically defined as such. Executive Quarters:Executive quarters are specially designed to give both the Commanding Officer and Executive Officer added comfort and privacy to perform their duties. The accommodations are on deck 2 (except the Captain's quarters which on the Millennium class are on deck 1), similar to that of the Officer's Quarters, however, they feature a longer three-bay living area and a full bathroom by default. Slightly more luxurious furniture is also provided, since the Captain often uses this room as an informal meeting area for both private conferencing and reception of guests. These living rooms are 25% larger, and include a private office and an optional water shower and a spa bathtub. These quarters also include a small "Holo-Chamber" attached to the living room that serves a small holosuite for the occupant. While the detail is not near as advanced as the ones in the holosuites, they can create small locales for the user, such as a small sauna, massage parlor, or any other small room. VIP/Diplomatic Guest Quarters: Located on Deck 2 near the conference lounges, diplomatic quarters are the same as Executive Quarters, but feature private communications terminals for secure conferencing and an additional living area(s) for diplomatic aides.Such facilities on Deck 2 are limited. In addition, these quarters can be immediately converted to class H, K, L, N, and N2 environments within a few hours notice. These quarters feature a 35% larger living room than the standard crew quarters, and feature the same luxuries of the Executive Quarters, except there is no Holo-Chamber. Instead, the entire room is outfitted with advanced holographic projectors capable of transforming the entire living area, plus the bedroom, into whatever locale is stored in the holo-database. Also, a second bedroom is attached to the living room for another occupant, such as a family member or aide traveling with the guest. On the Millennium, these are not used for dignitaries. They are used when people from a specific timeline are brought aboard for interaction and must be kept ignorant of the ture nature and origin of the ship. Only a limited number of residential apartments exist aboard a starship. Allocation of available rooms falls under the authority of the Operations Chief, who is then responsible to make arrangements with Engineering and the ship's Counselor concerning assignment of personnel. SHIP'S LOUNGE This lounge, serves as the social center for the starship and is often used for large gatherings and functions. It has a very relaxed and congenial air about it; the Ship's Lounge is the only place on the ship where rank means nothing - "sir" need not be uttered when a person of lower rank addresses an officer, and everyone enjoys equal footing. Opinions can be voiced in complete safety amongst fellow crewmates, offering a place where people can let loose after a long day. Large bay windows can be opened from blast doors normally hiding them to offer a stunning view from the ship's bow. The most notable accessory to the lounge is a modest-sized bar area, offering a wide selection of synthetic and alcoholic beverages, such as chech'tluth, Aldebaran whiskey, Saurian brandy, Tzartak aperitif, Tamarian Frost, C&E Warp Lager, Warnog, Antarean brandy, Andorian Ale and countless others. The replicators, feeding off the memory of the new computers, have nearly twice the food and drink options of any ship-bound replicator system in Starfleet creating a more authentic replication. Authentic alcoholic beverages are under strict restriction and only authorized by the Captain, First Officer or, in appropriate occasions, by the Quartermaster. Overall, the lounge is the most often used recreational area of the ship. Contrary to other ships, the barman and servers however are never civilians; they are crewmembers choosing this duty or doing as part of disciplinary actions. THE CAPTAIN'S TABLE This is the same room as the captain's observatory, captain's lounge, senior officer meeting room found at the back of the main bridge. Reconfigurable with holotechnology, it is where the captain will either have his private dinner table or entertain privately officers and guests, served by the captain's yeoman also acting as his personal chef. This is usually where the captain and his exec will take their meals or let themselves relax away from the eyes of the rest of the crew. |
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Entertainment Facilities | RECREATION SYSTEMS General Overview: The Millennium -M class is a low medium-sized starship and its design has been maximized for multitask usage. The stress of operating at 99% efficiency on a ship that is built for deep-space exploration can be dangerous, so there are some recreational facilities on Millennium class starships that have been kept and even enhanced on its Millenium variant. Holodecks:There are two standard holodeck facilities on an Millenium class and another six smaller holosuites. they are equiped with a new form of holo-technology that was first encountered by the Voyager crew in 2374, this technology is highly advanced, and is capable of fooling a tricorder and most of the sensor technology known to Federation science in to believing that recreated objects and personnel created with the particle synthesis as true objects. The holodecks are capable of supporting up to ten people at any given time, however more can be supported with available computer resources and power. The same technology is what is used by the external emitters to effectively camouflage the ship, a system evolved from the original Romulan camouflaging system deployed on their Incursion probes of the 22nd century prior to the Earth-Romulan war. Combined with the modifying power signature system developped by Engineer Anthony T Jackson and Tactical officer Bradley Jackson from the original Tucker program and applied to both weapons fire and power output, the Millennium variant can effectively disguise itself as any ship of the era or dimension it is investigating and for which it has all the necessary data recorded. Holosuites: These are smaller versions of standard Federation Holodecks, designed for individual usage (the two Holodecks themselves are to be used by groups or individual officers; enlisted crewmen and cadets are not allowed to use the Holodecks under normal circumstances). They do everything that their larger siblings do, only these Holosuites can't handle as many variables and are less detailed. They are equivalent to the Holodecks on an Intrepid-class starship. There are eight Holosuites on the Millennium class, all of them located on deck 4. They are traditional photonic technology that are capable of supporting up to four occupants at any given time. Persuant to Starfleet directives since the distribution of holoemitters throughout starfleet vessels, the safety protocols are hardwired into the holomatrix, making it absolutely impossible to remove them. ''Safeties off'' is no longer possible, even for command officers, master programmers or even for the AI, as it is part of its own integrated safety protocols which double up with the one part of holotechnology now standard aboard starships to ensure no accidents as those that occured on the Enterprise D. Holoprograms are also routinely purged after use to avoid any possibility of accidental emergence of sentience. |
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Exercise / Gym Areas | Phaser Range:Sometimes the only way a Starfleet officer or crewman can vent his frustration is through the barrel of a phaser rifle. The phaser range is located on deck 4. The phaser range is heavily shielded, the walls being composed of a highly refined Duranium alloy, which can absorb setting 16 phaser blasts without taking a scratch. Normal phaser recreation and practice is used with a type II phaser set to level 3 (heavy stun). The person stands in the middle of the room, with no light except for the circle in the middle of the floor that the person is standing in. Colored circular dots approximately the size of a human hand whirl across the walls, and the person aims and fires. After completing a round, the amounts of hits and misses, along with the percentage of accuracy is announced by the ship's computer. The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel on the Millennium class are tested every six months in phaser marksmanship. There are 25 levels of phaser marksmanship. All personnel on Millennium-class vessels are trained in the operation of phaser types I and II up to level 14. All security personnel on the Millennium class must maintain a level 17 marksmanship for all phaser types. The true marksman can maintain at least an 80% hit ratio on level 23. The Millennium class carries both the standard phaser rifle and the new compression phaser rifles. Weight Room: Some Starfleet personnel can find solace from the aggravations of day-to-day life in exercising their bodies. The Security department on the Millenium class variant encourages constant use of this facility; tournaments and competitions are held regularly in this room. The gymnasium is next to the Holosuites. This gymnasium has full body building and exercise apparatuses available for your disposal; any kind of exercise can be performed here, be it Terran, Klingon, Vulcan, Bajoran, Trill, Andorian or others. There is also a combat area in the weight room, which can be used for all martial arts, from Ambojitsu to Yawara training or any other sort of hand-to-hand fighting. There are holo-diodes along the walls and ceiling which generate a holographic opponent (if you can't find someone to challenge), trained in the combat field of your choice. The computer stores your personal attack and defense patterns as it gains experience on your style of fighting, and adapts to defeat you. All personnel on the Millennium class must go through a full physical fitness and hand-to-hand combat test every six months. security personnel are tested every three months. This very demanding level of competence demanded by the captain on his current crew over the years made his security personnel on the level of any MACO unit currently in Starfleet, on parr with that of the Lotus Fleet flagship USS Horizon (which had under the same captain seen it's own training upped proportionately). There are also racks of hand-to-hand combat weapons, for use in training. Ancient weapon proficiencies for Starfleet personnel are recommended by the ship's security division; phasers may not always be available for use in contingencies. Terran, Klingon, Betazoid, Vulcan, Bajoran, Andorian and other non-energy weapons are available for training. |
Quarters
Command | 8 | |
Senior Staff | 16 | |
Officers | 36 | |
Enlisted | 180 | |
Section Notes | Because of their unusually extensive experience with time travel and all decorated with the Temporal Award after doing so in an exemplary fashion, almost the entire crew has been selected from the best elements of the Lotus Fleet flagship USS Horizon that were originally assigned to the legendary USS Artemis. |
Conference Rooms / Offices
Conference Rooms | At the very aft of deck 1 is the Captain's Observation Deck configured as the main conference room for senior officers. The fore wall is a large viewing screen and computer interface while the aft wall offers wide transparencies looking out into space behind the ship. A replicator and a multipurpose work station are located at each end while the center is occupied by a triangular conference table with a holographic projector and tridimensional computer interface in the middle of it. When not used for duty meetings, the table and chairs, also holographic, reconfigure into plush chairs and sofas with a gaming table between them, or into a dining table for the captain and his chosen guests. |
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General Offices | Captain: deck 1 XO: deck 2 CMO: deck 4 Counsellor\Ambassador: deck 4 CSO: deck 4 CTO: deck 6 ChEng: deck 8 Chops: deck 10 |
Weapons & Defensive Systems
Shields / Special Hull | DEFLECTOR SHIELDS Because of the looming possibility of reopened hostilities with the Dominion, a total redesign of the Regenerative Shielding system with the express purpose of deploying the new system aboard every Federation starship was called for and, already tested aboard Prometheus and Sovereign classes then successfully adapted to several other designs, notably the Intrepid Class with the refiting of the original USS Lotus in 2410 prior to Operation Horizon. In all those cases, the regenerative shield system proved to work admirably with standard deflector systems in actual field operations and a request for additional testing on existing spaceframes was called for by Starfleet Command. Naturally, the latest design, that of the Odyssey, would come out with the latest version of this shielding system; so would the Lotus and Millennium classes. Krups Defense Systems, a manufacturer of photon torpedo casings, proposed a new type of shield system. This shield system would automatically and constantly shift its nutation and frequency based on the frequency of the attacking vessel's weaponry. Each time the enemy attacked the shield, it would shift and match the opposing weapons frequency and nutation by reading its output with sensors connected to the shield grid itself, a system first tested on the Intrepid class of short range explorers; this allowed regenerating its power load to the maximum available for defense. This system, known as Project Valkyrie, was in full operational stages on board the Sovereign class vessels and extending to a few others when Project Odyssey was launched. So impressed was Starfleet Command that they signed a specialized product development agreement with Krups for a modern shield system based on the prototypes in the Valkyrie project. So successful was the Valkyrie Project that all starships constructed or refited since 2370 have had this technology integrated into their shield systems. The Millennium class and its later M variant would also benefit from the latest design in this system now called Adaptive Shielding. The same was done with the integrated implementation of the Metaphasic shielding LaForge Program 1. Originally a Ferengi design then refined by the chief engineer of the Enterprise D who gave it his name, the global energy protection of the metaphasic shield was extensively tested and used right before and during the Operation Horizon of Lotus Fleet when came the time to contain the menace of the ever expanding transdimensional anomaly. Metaphasic configurations provides an effective protection against all forms of non-focused radiation and energies up even to the level of a star's corona for extended periods of time, allowing not only new opportunities for scientific studies but several new military strategies and tactics as well as effective safety measures for space exploration and colonisation. The Millennium class is the first ship to integrate it in its basic shielding configuration but has been followed by all other ship classes currently in service. Another advancement in shielding, developed by Seinar Fleet Systems, was the concept of Regenerative Shielding. Designed with the Borg in mind, the newly developed Regenerative Shielding was seen as a major step forward in the development of defensive technologies, given the Borg Threat and the newly recognized Dominion threat in those days. The current menace of the Undine and the rumors of belligerent Iconian return has kept the concept very much alive even after the end of the Dominion invasion and the fall of the Collective. The concept behind Regenerative Shielding was to, not only constantly shift the nutation and frequency of the shield while engaged, but also to constantly and completely re-initialize the shield grid, maintaining maximum coverage with maximum protective power during combat situations. This would be accomplished with a redundant system of shield generators - when one particular portion of the grid fell below acceptable levels, back-up generators would immediately activate and strengthen the damaged portion of the grid. When the primary generators rebuilt the shields to standard operating levels, the back-up generators would immediately switch to hot-standby until the shield grid was attacked again.This straightforward concept was never deployed due to the tremendous power requirements to maintain such protection until suitably powerful enough cores could be provided. Seeing the inherent benefit of a starship designed to utilize Regenerative Shielding and after extensive testing in the field with the Sovereign class battleships, SFS delivered thirty shield generators in 2404, where they were stored at Utopia Planitia until completion of the Odyssey hull. Because of increased space and power from the original Sovereign design where this was initially intended, all thirty generators were deployed in the original Odyssey hull. The Millennium class however, being of a much lower tonnage than the Sovereign, did not suffer its limitations; its power output was more than sufficient, even more when several weapons systems had been removed from the original design to make room for other systems and thus allowed this full power capability. This shield system benefits from the basic but significant upgrades created by the Sovereign Project that preceded the Odyssey project itself. Originally field tested aboard the prototype U.S.S. Sovereign and extensively field tested first by the U.S.S. Enterprise E, these shields make use of redundant shield generators which alternate coverage on a specific area when integrity drops below a predetermined percentage. The original Type-6 warp reactor was unable to handle the intense power requirements of this new system, and the Regenerative Shielding was almost scrapped before being successfully implemented in the Prometheus-class prototype. With the installation of General Electric's Type-8 warp reactor, the power demands of the new system were eventually met, allowing for the already-launched U.S.S. Enterprise-E and U.S.S. Monarchy to be refitted while the Sovereign remained in dock at Utopia Planitia. By the time the Odyssey class was commissionned, the type 9 warp reactor was ready for field deployement and so, was installed to allow full use of the improved systems on the new ships of the line. Because the Millennium design uses a much more compact microsingularity matrix instead of a matter-antimatter one, larger impulse engines could be integrated into the frame and the design can already equate the type 9 reactor in power output and thus allow full use of the shield grid. Type:Redundant symmetrical subspace graviton field. Regenerative Shield system allows the ship to withstand weapons fire for a significantly longer period of time while the vessel attempt to maneuver out of the weapons lock with as much capability as a Sovereign class battleship. Another ability, learned as a result of the first Borg encounter at System J-25 and incorporated into all Starfleet ships, is the automatic shifting of shield frequencies. During combat, information from the shields linked to tactical sensors is sent to the main computer for analysis where, or with the manual assistance of the tactical officer, the frequency and phase of the incoming weapon is determined. Afterwards, the shields can be reconfigured to match frequency with the weapons fire, but alter its nutation to greatly increase shield efficiency. The Metaphasic Shielding LaForge program One has also been implemented on the Millennium class starship to further protect the ship from cosmological hazards like ion and plasma storms and stellar forces, following Lotus Fleet's experiences with the Azimuth Horizon anomaly. As the Millenium class would be designed to enter other dimensions where the laws of physics might operate differently, like Fluidic Space, this protection was deemed indispensable for the safety of ship and crew tasked with such mission parameters. Using the deflector array, Temporal shielding is integrated to safeguard the ship against changes in the timeline or to defend normally against transphasic and chroniton weaponry. Output: There are thirty shield generators on the Millennium class, each one generating basically 500 MW of output.All together, this results in a total shield strength of 15,000 MW (4,510,000 terajoules) but only little over half of that is in actual use at one time due to the nature of regenerative shielding. The power for the shields is taken directly from the singularity assembly and impulse fusion generators and transferred by means of high-capacity EPS conduits to the shield generators. If desired, the shields can be augmented by power from the impulse propulsion power plants. The shields can protect against an unheard of 72% of the total EM spectrum whereas the Sovereign-class starship is equipped to protect against only about 36%. This is made possible by the improvement on multi-phase graviton polarity flux technology incorporated into the improved regenerative shielding and the LaForge Metaphasic Program 1 integrated into the system. Frequency range: Shielding protects fully over 72% of the EM spectrum Range:The shields, when raised, extend ten meters from the hull.This shielding can be extended at great energy expenditure to envelope another starship or object within a kilometer of the starship. Primary purpose:Defense from enemy threat forces, hazardous radiation,and space particles. Secondary purpose:Ramming threat vehicles; protecting allied vehicles and installations ABLATIVE ARMOR Originally developed in 2367 during the Defiant Class Development Project, ablative armor is still considered to be a significant breakthrough in starship defense by effectively creating a beam-retardant layer that greatly increases a ship's life expectancy in battle. Originally deployed only on ships of the Defiant class, ablative armor showed remarkable dispersion properties against various beam-type energy weapons, including the various types of phaser, disruptor, polaron, and focused-plasma beams employed by nearly all threat races.The armor works by first dispersing incoming beam energy across the hull of the ship where, after reaching an undisclosed threshold, causes part of the armor to boil away, taking with it a large fraction of that energy. The effect also creates a modest vapor cloud, which effectively disperses the incoming beam further, causing it to do less direct damage to the hull. It should be noted, however, that the armor is not a hull replacement, but a supplement and must be replaced over time due to the boiling away process and cannot be replaced if the hull itself has been destroyed. Basic modern tactical necessities had Starfleet Command request that the ablative armor be used to supplement the defenses of all new ship classes.Initially considered to supplement the majority of starship classes, production complications and long fabrication time makes the usage of the armor limited to warships and high-risk classes, resulting in only limited usage around vulnerable areas of Galaxy and Akira-class starships and almost-total body coverage of the Defiant, Sovereign and Odyssey. Encounters with the Borg had already proven their ability to penetrate Federation shielding on, at that point, two occasions - the U.S.S. Enterprise-D's encounter at system J-25 and again at Wolf 359. It was then only natural that the design team saw to keep it for the Millennium design of the Millennium class, with this additional layer of defense should the Borg, the Undine or any other threat races encountered accross time, space and other dimensions find a means of penetrating the energy shielding, or whe energy shield would be detected in an era where it was not supposed to exist as in the 22nd century NX-01 era. Each Millennium-class vessel is equiped with an average depth of 10 centimeters of armor hull-wide, which can be replaced as wear permits at select fleetyards. Due to the supply demands, repairs made to the hull of a starship in the field will lack the extra layer of armor until the vessel is able to dock at a facility with spare plating. That is why, with its extra power output and efficiency, the Millennium class was also equiped with the ablative regenerative armor first tested on the USS Voyager and extensively proven in the field by the USS Lotus and USS McKenzie of Lotus Fleet, as the transdimensional starship would be expected to find itself isolated for extended periods without adequate support. ABLATIVE REGENERATIVE ARMOR Ablative Regenerating Armor (ARA) relies on industrial replicators arrayed along the outer hull much like the shield emitters to fabricate a new protective covering. However, here their energies serve to replicate ablative armor hull plating all over the entire external surface of the starship. The energy requirements are much less demanding than as for standard shield operations to be sure, but the system requires a significant supply of replicating material to operate, especially once the covering is destroyed by enemy fire or environemental hazards and needs to be replaced. The sheer size of the Millennium class certainly allows for such material to be stocked for this use in the cargo hold, but it also means that such defense is nevertheless limited in use. It also has the tactical disadvantage of covering all phaser strips, limiting then the vessel to torpedoes cannons and mines as offensive systems as long as the ARA is in operation. Because of the peculiar tactical necessities of a ship called upon to enter other unknown universes as the Millennium class is, adding regenerative armor on top of standard covering and improved shielding was also deemed mandatory for a transdimensional starship sent to face unknown realities and conditions, especially when the use of energy defensive systems would betray the true nature of the ship, like during the late 21st and early 22nd century. |
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Weapon Systems | ENERGY WEAPONS Phaser arrays: The Millennium class currently employs eight Type-XII double phaser arrays at key locations throughout the ship's hull, six less than the standard frigate, as some allowances had to be made for the improved systems of the M class variant. Traditionally, the choice defensive weapon onboard Starfleet vessels since close to the dawn of the Federation, the standard emitter makes use of a particular class of superconducting crystals known as fushigi-no-umi, which allow high-speed interactions within atomic nuclei that create a rapid nadion effect, which in turn is directed into a focused beam at a target.Through the use of Annular Confinement jacketed beams, phaser arrays now have limited capabilities in warp environments, though the power output is greatly limited and is by no means as useful as a torpedo weapon in this environment. The Type-XII shipboard array is the most powerful phaser to be fielded by starships to date. Phaser array arrangement: two dorsal phaser arrays on the primary hull, one extending around the saucer section. Two more arrays, roughly a quarter of the size of the original, cover the aft dorsal firing arcs and are located along the aft portion of the saucer section. Two ventral phaser arrays on the primary hull, extending around in nearly a half circle on both the starboard and port ventral sides of the saucer section. A final pair of phaser arrays, harking back to the belly phaser of the Galaxy Class engineering hull, is located along the ventral section of the engineering hull, running perpendicular to the hull, one fore and one aft. Phaser Type:The Millenium class utilizes the current starship armament technology, the Type XIIA array system. Each array fires a steady beam of phaser energy, and the forced-focus emitters discharge the phasers at speeds approaching .986c (which works out to about 296,000 kilometers per second - nearly warp one). The phaser array automatically rotates phaser frequency and attempts to lock onto the frequency and phase of a threat vehicle's shields with tactical sensors for increased shield penetration. Phaser Array Output:Each phaser array takes its energy directly from the impulse drives and auxiliary fusion generators. Individually, each type XII -emitter can only discharge approximately 8.0 MW (megawatts) per second. However, several emitters (usually two) fire at once in the array during standard firing procedures, resulting in a discharge approximately 10 MW (89,000 Terajoules). What put the phaser emitters of the Millennium design apart however is the improvement given to the energy signature output variance (the A on their MK XIIA designation s for "Adaptative"). The normal capacity of phasers to be reconfigured to various effects (beam, pulse, fan, energy transfer, power variance etc) combined with the now standard frequency rotating capability was enhanced so that, although power and effects do not differ, the resulting energy signature can be altered to reproduce that of antique laser beams, old-style phaser banks, disruptors, tetryon, plasma, antiproton or other types of energy beams used by known spacefaring cultures throughout History. this feature helps the Millennium class in benefiting from its full tactical power without fear of leaving anachronistic traces that could reveal its true time-travelling nature. This feature is part of Temporal Prime Directive Order 2 along with the Power Signature Variance and the Holographic Camouflage systems. Phaser Array Range:Maximum effective range is 300,000 kilometers. Primary purpose:Assault Secondary purpose:Defense/anti-spacecraft/anti-fighter/energy transfer Energy dissipipator cannons: The standard frigate class vessel has four phaser cannons; this massive firepower was deemed necessary for a class designed as behind the line heavy operator. As the Millennium class variant has a totally different mission profile and very different power requirements for its unique systems, these were significantly reduced in number and replaced with a new experimental type of weaponry specifically adapted to its special mandate: the energy dissipator cannon. EDC arrangement: two of them covers all the forward angles of the ship, each on a forty-five degree angle, with phaser frequency rotating program to counter standard defense against its effect and Intrepid-type sensor link to adjust to energy shielding of the target for greater penetration, again just like phasers do. However, the EDC has the capability to drain power to all systems and shields of the targets. Even regenerative ablative armor will fail under this effect, the only known type of weaponry that can challenge this powerful defensive coverage. Weapon type: based on Federation stun technology, Borg gravimetric charge effect and Breen dissipator technology, they are improved over these original concepts with the same frequency rotation and sensor link program used by modern phasers, making the basic defense against them (changing shield frequency or engine output) now obsolete and ineffective. The EDC discharges an energy pulse is slightly slower than phaser fire (0.9c). The essential purpose of this new type of weaponry is to allow the ship to effectively neutralize threats safely, be they artificial or natural, without causing destruction or loss of life that could possibly impact on either the timeline or a parallel universe's normal developpement. Their use can also be adapted to safely and inconspicuously capture and relocate things and entities out of their proper space-time frame. That is why they have been dubbed "Prime Directive Arrays" by their developpers. The developpement and deployement of this new kind of tactical technology is part of the overall Temporal Directive Order 3 that also reserved the developpement and deployement of the MKIII chroniton torpedoes for the Millenium class variant. EDC output: Each energy dissipator takes its energy from either the warp core, impulse reactors, auxilliary power reactors or even batteries as needed. Each can deliver a 20 MW discharge (178,000 Terajoules) that does no damage however. Instead, the discharge neutralize all systems at the point of impact, much like a standard EM pulse, quickly disabling any ship or installation without causing actual damage or loss of life; the discharge will also act as a level III stun setting equally on any lifeform with electrical brain impulses, regardless of being organic, artificial or non-corporeal in form. This new type of weaponry was specifically designed for the Millenium class as its mission parameters severely limits its tactical options regarding the use of conventional weapons. Its high EM charge also allows it to partially bypass shields (for example, the best EM shield protection, that of the Intrepid, Norway and Nova classes at 42%, will therefore see 58% of the discharge go through; most shields can only block out around 20-30%). The overall power discharge also varies with the power source (Warp core 20MW; impulse power 10MW; reactors 5MW; batteries 3MW) and the distance between ship and target (1 W/kilometer). EDC range: depend on power source: warp power allows maximum range of 2,400,000 kilometers (half of standard torpedo range but eight times phaser range). Impulse power reduces range to 1,200,000 km ; reactors provide a range of 600,000 km while batteries will bring it down to standard phaser range (300,000km). Primary purpose: Assault and defense against crafts and cosmozoan lifeforms but only by disabling all non-mechanical systems (in effect, affecting anything with any form of electromagnetic impulse, from brainwaves to warp plasma). Secondary purpose: escape/infiltration/capture 3.2 PROJECTILE WEAPONS Arrangement: the swivel-mounted torpedo launcher is the latest development in launcher technology to better accommodate the usage of torpedo-based weapons on less maneuverable starships. Capable of moving 45-degrees port or starboard off the vehicle's primary axis, one under the primary hull pointing forward and the other pointing aft from the secondary hull this new launcher allows for easier tracking of targets at shorter ranges where torpedoes launched from traditional fixed-focus launchers where often unable to track due to the lack of space for course corrections. A custom assembly for the Millennium class, they are second-generation automated launcher and capable of preloading five torpedoes for rapid fire. With the exceptional agility of the Millennium class frame (rated as two classes below it's actual size matching that of a light frigate), this provides the Millennium design to fire torpedoes at an enemy whatever it's angle of attack. Two are located within the primary hull, with the fore and aft covered by one launchers each; two are on the secondary hull, one fore and one aft. Originally developed for the Defiant Class Project, each of these launchers is capable of loading five torpedoes in one salvo, typically launched in an alternating interval to reduce the chance that two projectiles may collide in flight. Warhead Type: Mark S-II Spatial Torpedoes: exact replicas of the standard 22nd century armament found on the legendary NX class but with launching casing modeled on the standard photon warhead to allow firing in a modern standard tube. 20 of them are available. -Mark P-XXV Photon Torpedoes; the 25th century latest version of the standard torpedoes of most spacefaring cutlures since the 22nd century. 20 warheads are available. -Mark Q-II Quantum Torpedoes;the latest version of the late 24th century standard projectiles. 20 warheads are available -Mark FP-I Plasma Torpedoes; although of Federation fabrication, they perfectly mimic the Romulans one of the 23rd and 24th century. 20 such torpedoes are available. As they are incorporating trilithium isotopes like the original ones, they have the potential to detonate a star into a nova and so are under severe restriction orders to be used only when absolutely necessary. -Mark T-II Transphasic Torpedoes; the new Federation standard for projectile weapons. The Millennium design however carries but a minimal complement of 20 of them because of its limited use in time travel situations and still having the need for a wider variety of torpedoes to face properly those various settings. -Mark C-III Chroniton Torpedoes; This is the main payload of the Millennium class variant as part of its policy of non-interference in the timeline and other dimensions, even when facing actual confrontation. These 100 warheads are especially and exclusively developped for the Millenium design.The original MKI Chroniton warhead used by the Krenim Empire of the Delta Quadrant had out of time phased shield and hull penetrating capabilities and had been studied extensively by the USS Voyager. Developped from these studies by the Office of Temporal Investigations, the MKII, instead of delivering a destructive payload, detonates by transfering its phasing flux to the target, effectively putting it out of temporal alignement and neutralizing it for a short time (relative to distance travelled: 3,500,000 sec/distance or 40 days within 1 km to 1 sec at max range). The effect is also exponentially cumulative with successive impacts. The MKIII is the MKII model now within a standard probe/photon/Quantum torpedo casing to be shot in standard tubes and /or in mixed warheads firing patterns and their residual radiation (chroniton based) dissipates immediately with the effect itself, leaving no trace of advance technology to detect. A Millennium class starship is therefore outfitted with all types of torpedoes capable of being fired from any launcher on the ship. Because of its peculiar mission profile, which includes disguising capability to minimize timeline interference, the Millenium design comes with this vast array of warheads so as to leave no suspicious anachronistic weapon signature and provide full defensive and offensive versatility if conflict is inevitable. All torpedoes are built with the same standard photon torpedo casing and capable of pattern firing as well as independent launch. Once in-flight, torpedoes are capable of individual targeting through use of onboard sensors and encrypted feeds from the ship's targeting arrays. Should a threat vessel outmaneuver an inbound torpedo, the weapons package can automatically detonate in an effort to impact the vessel with splash damage. Further, each launcher is capable of pattern firing (sierra, etc.) as well as independent launch. Payload:standard for the class is 20 of each type of Torpedoes except for the main armament of 100 Chroniton Torpedoes. Due to the complexities involved with manufacture, the deployment of all types of torpedoes except photon warheads is rationed across a relatively small number of fixed and mobile platforms within Starfleet. Should supplies be unavailable for optimum load out, the ship is capable of carrying a maximum of 400 torpedoes of any type. Because of the lack of a matter-antimatter main reactor, shipboard materials in the form of replicated and off-the-shelf components does not easily allow for the construction of photon torpedo warheads locally (limited antimater may be drained from shuttles and warp-capable probes), while all other torpedoes are only manufactured at secure, undisclosed locations. The only exception is the plasma warhead which can also be produced on board by draining plasma from the EPS conduits instead of venting excess into space, and using trilithium waste product from shuttles and warp-capable probe's propulsion to arm the detonator. Range:Maximum effective range for all types of torpedoes is 4,050,000 kilometers Primary purpose:Assault Secondary Purpose:Anti-spacecraft |
Science
Science Labs | STELLAR CARTOGRAPHY One stellar cartography bay on deck 1 with direct EPS power feed from engineering. All information is directed to the bridge and can be displayed on any console or the main viewscreen. The Chief Science Officer's office is located next to the Stellar Cartography bay. It is as impressive or large as the original Galaxy-class Stellar Cartography Bay design, the emphasis on the design was one of function over form. The Situational display on the bridge level is a smaller version of this system; it is less able to record, analyse and store data but more geared to real time representation and data retrieval like the astrometrics lab, combining therefore the functions of both for sensor work of a non scientific nature. it can therefore serve as a secondary astrometrics lab when the main one is unavailable. ASTROMETRICS LAB This specific-study cosmological research facility closely resembles the original Intrepid-class Stellar Cartography bay and is directly linked to the much larger Stellar caartography bay accross the corridor, feeding it with all data, analysis and research on a continuous basis. An advancement in integrated data processing, the Astrometrics Laboratory brings with it technological refinements used first aboard the USS Voyager. Served directly by the auxiliary computer core, the Astrometrics Lab conceivably has the largest single processing potential of any single laboratory aboard ship except for Stellar Cartography. Facilities include multiple multi-use consoles, control facilities, a large wraparound viewscreen and a centrally placed dais with holo emitter. All information is directed to the bridge and can be displayed on any console or the main viewscreen. When under warp or staffed by demand, the Astrometrics Laboratory is manned by one supervising officer and as many as eight subordinates. Astrometrics can also serves the functions of Stellar Cartography needs of the main Stellar cartography bay is unavailable. SCIENCE LABS The emphasis on the Millenium class is exploration of other time periods and other dimensions and realities beyond normal space-time. Thus, the vessel is equiped with a generous amount of scientific research space - in keeping with the mandate of the United Federation of Planets and Starfleet.There are five state-of-the-art science labs on the Millennium class; eight labs are adjacent to Sickbay along with eight multifunction labs on deck 8. The labs are bio-chem-physics labs that can also be reconfigured for Medical labs. The labs on deck 8 are a mixed batch; three are bio-chem-physics, three are XT (extra-terrestrial) analysis labs, three eugenic labs and one astrophysics-planetology lab. There are eight smaller labs on deck 6, which can be configured for astrophysics/astrometrics and stellar cartography studies or for special technological research. |
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Sensor Pallets | SENSOR SYSTEMS The primary long range and navigation sensor system is located behind each 0ne of the main deflector dishes, primarily to avoid sensor "ghosts" and other detrimental effects consistent with deflector dish millicochrane static field output,as well as provide a safe haven for the system within the engineering hull. An additional suite is located behind the saucer deflector dish, and although more limited, can be used in emergency situations should the primary system become damaged or fail. The two systems are not designed to work in concert, due to the complexities involved in maintaining a subspace field capable of allowing two independent deflector beams to pass through. On the catamaran design of the Millennium class, the standard capabilities of starships is her doubled as the twin hull each sport it's own assembly that can function independently or in conjuction for added power and resolution. Lateral sensor pallets are located around the rim of the entire starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas: Temporal variances and phenomena Quantum frequencies and phenomena Astronomical phenomena Planetary analysis Remote life-form analysis EM scanning Passive neutrino scanning Parametric subspace field stress (a scan to search for cloaked ships) Thermal variances Quasi-stellar material Each sensor pallet (one-hundred and ninety in all, excluding the tactical-dedicated ones) can be interchanged and re-calibrated with any other pallet on the ship. The storage of additional is handled in the secondary shuttlebay, where adjustments and repairs can be made. Modified shuttlepods are used to remove and attach sensor pallets throughout the ship's hull. Additional sensor pallets are located on both the dorsal and ventral portions of the ship, allowing for greater coverage in the Z+ and Z- ranges. Warp Current sensor:This is an independent subspace graviton field-current scanner, allowing vessels to track ships at high warp by locking onto the eddy currents from another ship's warp field. The main computer can then extrapolate from a database the probable size and class of the ship by comparing warp field output to known archetypes. Quantum field Focus Controller: this special system allows the ship to keep shields , regenerative armor and communications online during slipstream travel. Also, it can be used to divert power from Phasers and shields to the main deflection system to create a shield bubble, or high intensity phaser beam as long as power is available to the deflector array Multidimensional wave-function analysis module: An experimental system on the Millennium class starship to detect interdimensional rifts in subspace and temporal distortions in space up to 23 light years away. The system also produces a multidimensional graviton shield which can reverse the effects of a dimensional wormhole. Chroniton Integrator: During Slipstream operation the Chroniton Intergrator is able to get sensor readings several seconds into the future. This prevents the ship from running into any possible obstacle like a quantum anomaly during slipstream travel. Spatial Sonar Sensor: A special modification of the main deflector grid to produce focalised echo-type subspace signals able to locate subpatial, out of phase or cloaked objects and phenomenon developped by science officer Syntron on the original USS Artemis. It requires however the ship to directly face the seeked out target to receive a positive signal and can be reverse-read by the target as well, giving also the location of the emitting ship. Sensor Arrays Number: 190 Type: Multi-Modal Range: 20 Light-years (1 sector) |
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Navigational Sensors | The Millennium catamaran hull allows for a double set of nav sensors, allowing for unprecedented definition and performance with it's stereoscopic-like capabilities. This allows QSD travel without the need of a standard fermian system and exact calibration for transdimensional travel and temporal shift. |
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Probes | 10 of each type are stored aboard and there is material to fabricate up to 10 more of any type or to convert into torpedoes. CLASS I SENSOR PROBE: Range: 2 x 10^5 kilometersDelta-v limit: 0.5cPowerplant: Vectored deuterium microfusion propulsionSensors: Full EM/Subspace and interstellar chemistry pallet for in-space applications.Telemetry: 12,500 channels at 12 megawatts. CLASS II SENSOR PROBE: Range: 4 x 10^5 kilometersDelta-v limit: 0.65cPowerplant: Vectored deuterium microfusion propulsion, extended deuterium fuel supplySensors: Same instrumentation as Class I with addition of enhanced long-range particle and field detectors and imaging systemTelemetry: 15,650 channels at 20 megawatts. CLASS III PLANETARY PROBE: Range: 1.2 x 10^6 kilometersDelta-v limit: 0.65cPowerplant: Vectored deuterium microfusion propulsionSensors: Terrestrial and gas giant sensor pallet with material sample and return capability; onboard chemical analysis submoduleTelemetry: 13,250 channels at ~15 megawatts.Additional data: Limited SIF hull reinforcement. Full range of terrestrial soft landing to subsurface penetration missions; gas giant atmosphere missions survivable to 450 bar pressure. Limited terrestrial loiter time. CLASS IV STELLAR ENCOUNTER PROBE: Range: 3.5 x 10^6 kilometersDelta-v limit: 0.6cPowerplant: Vectored deuterium microfusion propulsion supplemented with continuum driver coil and extended deuterium supplySensors: Triply redundant stellar fields and particle detectors, stellar atmosphere analysis suite.Telemetry: 9,780 channels at 65 megawatts.Additional data: Six ejectable/survivable radiation flux subprobes. Deployable for nonstellar energy phenomena CLASS V MEDIUM-RANGE RECONNAISSANCE PROBE: Range: 4.3 x 10^10 kilometersDelta-v limit: Warp 2Powerplant: Dual-mode matter/antimatter engine; extended duration sublight plus limited duration at warpSensors: Extended passive data-gathering and recording systems; full autonomous mission execution and return systemTelemetry: 6,320 channels at 2.5 megawatts.Additional data: Planetary atmosphere entry and soft landing capability. Low observatory coatings and hull materials. Can be modified for tactical applications with addition of custom sensor countermeasure package. CLASS VI COMM RELAY/EMERGENCY BEACON: Range: 4.3 x 10^10 kilometersDelta-v limit: 0.8cPowerplant: Microfusion engine with high-output MHD power tapSensors: Standard palletTelemetry/Comm: 9,270 channel RF and subspace transceiver operating at 350 megawatts peak radiated power. 360 degree omni antenna coverage, 0.0001 arc-second high-gain antenna pointing resolution.Additional data: Extended deuterium supply for transceiver power generation and planetary orbit plane changes CLASS VII REMOTE CULTURE STUDY PROBE: Range: 4.5 x 10^8 kilometersDelta-v limit: Warp 1.5Powerplant: Dual-mode matter/antimatter engineSensors: Passive data gathering system plus subspace transceiverTelemetry: 1,050 channels at 0.5 megawatts.Additional data: Applicable to civilizations up to technology level III. Low observability coatings and hull materials. Maximum loiter time: 3.5 months. Low-impact molecular destruct package tied to antitamper detectors. CLASS VIII MEDIUM-RANGE MULTIMISSION WARP PROBE: Range: 1.2 x 10^2 light-yearsDelta-v limit: Warp 9Powerplant: Matter/antimatter warp field sustainer engine; duration of 6.5 hours at warp 9; MHD power supply tap for sensors and subspace transceiverSensors: Standard pallet plus mission-specific modulesTelemetry: 4,550 channels at 300 megawatts.Additional data: Applications vary from galactic particles and fields research to early-warning reconnaissance missions CLASS IX LONG-RANGE MULTIMISSION WARP PROBE: Range: 7.6 x 10^2 light-yearsDelta-v limit: Warp 9Powerplant: Matter/antimatter warp field sustainer engine; duration of 12 hours at warp 9; extended fuel supply for warp 8 maximum flight duration of 14 daysSensors: Standard pallet plus mission-specific modulesTelemetry: 6,500 channels at 230 megawatts.Additional data: Limited payload capacity; isolinear memory storage of 3,400 kiloquads; fifty-channel transponder echo. Typical application is emergency-log/message capsule on homing trajectory to nearest starbase or known Starfleet vessel position. |
Medical
Medical Systems | MEDICAL SYSTEMS Sickbay:The Millennium variant is equiped with two sickbay units as is standard for a frigate class. One is a massive, multiple care and treatment ward that is located on Deck 8 of the primary hull and contains 15 biobeds in the main treatment ward, a seperate ICU unit with 3 biobeds, and 2 adjoining emergency surgical suites, two small labs used for routine analysis of patients and the CMO's office.The room itself is considered to be general-purpose, often the location of regular crew physicals, appointments, and various medical emergencies, it can effectively handle all expected situations that a starship crew will face. The second sickbay is a smaller unit on deck 4 that is identical to the model found on Intrepid-class starships and features an Intensive Care Unit (ICU), bio-hazard support, a morgue, research lab, and three bio-beds with one surgical bed in the surgical suite area. This sickbay is also equiped with a hologrid to transform it into a medical ward proper to any time period visited, with appropriate holographic medical personnel, so as to allow medical help to temporal natives if such a need arise without revealing to them that they are aboard a 25th century starship. All Biobeds in the both sickbays are equiped with various sensors for monitoring a patient's vital signs. Inside the main surgical suite above the main surgical bed is a large and sophisticated sensor cluster has been installed on the ceiling to provide advanced scans of a patient to assist the medical care personnel in their duties. When deck 4 sickbay is in holographic mode, the EMH can alone receive their data while the indicators remain invisible to the patient's eyes. Surrounding Sickbay are more specialized areas, including two intensive-care wards, various medical laboratory, a nursery, three surgical suites, a null-grav therapy ward, a morgue, a biohazard isolation unit, and a dental care office. Also pursuant to new Medical Protocols, all Medical Facilities are equiped with holo-emitters for the usage of the MKV Emergency Medical Holograph System and holoemitters are distributed throughout the ship, including jefferies tubes, with safety protocols hardwired into the whole hologrid making it impossible to function with safeties off, even by high ranking order, reprogramming or physical alteration. Counselor's Office:This office is located near the main sickbay facilities. A modest room approximately the size of a standard living room compartment, it can easily be placed somewhere within the residential areas of the ship at the Counselor's discretion. While decorated to the tastes of the staff using it, the office tends to be equiped with comfortable seating and colors to better relax its visitors. |
Engineering
Computer Core / Systems | Bio-Neural Gel Packs:Referred to typically as BNGs, Bio-Neural Gel Packs are a the standard technology in 25th century shipboard data processing and routing. Mounted at strategic locations along the ODN pathways, each BNG consists of an artificial bio-fluid that allows transmission of neural signals. The heart of the BNG is a packet of neural clusters, grown copies of strands similar to those found in the brains of sentient beings. These clusters give the ship’s computer ‘instinctive’ data processing and routing ability as well as allowing the ship’s computer to utilize ‘fuzzy logic’ to speed up probability calculations much as a living entity would. By distributing gel packs throughout a starship's computer system information can be organized more efficiently, therefore processed more quickly and speeding up response time. Developed for the Intrepid class, this type of computer system did not see full deployment until the launch of that class.Aboard these starships, the new system proved successful, although the biological nature of the packs has initially led to problems such as infection and subsequent slowdown of the computer processing powers. Despite this shortcoming, Starfleet Command allowed the viability of using the packs fleetwide. Both nature and possible failings combining as much engineering as medical causes gave birth to a new science well beyond cybernetics and robotics called bionics; the blend of biological and technical sciences to faithfully reproduce artificially systems and functions of living organisms with inorganic materials. Given the tremendous processing needs that temporal and transdimensional travel required, Project Millennium decided to utilize the BNG system for the Millenium-M class variant. But the unprecedented complexities of transdimensional and temporal displacement of ship and crew required computering power even well beyond this and a whole, new approach was demanded out of this technology; a computer that could think and react with the speed and efficiency of an electronic device but with the flexibility and adaptability of a living brain. In short, a genuine artificial intelligence. Artificial Intelligence: As the Federation closed out the 24th century, it left behind a time of both great expansion and great turmoil. To quote the 34th and 35th Ferengi Rules of Acquisition, both war and peace are "good for business," and nowhere is this evidenced more than in the field of Emergent Technologies. One of the more intriguing, outlandish, and highly controversial theorems currently in development by the Emergent Technologies Division is that of the "self-aware starship," a vessel that for all intents and purposes is considered to be alive and a sentient being unto itself. The concept of the "sentient machine" is not a particularly new one. For centuries, it has filled countless tomes of fiction and most starfaring races have continuously advanced towards various forms of so-called "artificial intelligence," albeit haltingly. Several examples among alien cultures have been uncovered, most notably the androids of Exo III by the late Dr. Roger Korby and the discovery of the extragalactic androids of planet Mudd in the 2260s. Sadly, the instances of the fabled "machine run amok" have become all too ingrained in the mind of the general public, the case of Dr. Richard Daystrom and the ill-fated M5 tests of 2267 being first and foremost, followed by lesser but still worrying cases like the Val planetary computer and the Landru sentient system discovered the year before. Still, there remain far more benign examples of "intelligent" hardware. Going as far back as the late 20th century, human scientists experimented with the beginings of what they termed "intuitive hardware," the efforts of Nova Technologies and the Forbin Project being at the forefront. As mankind ventured out to the stars, automated subroutines to detect and manage anomalies without human interaction became necessary. However, it was not until 2338 and the discovery of the android Data that the first true artificial intelligence was made readily available to Federation science. Designed and built by Dr. Noonien Soong, Mr. Data has since graciously volunteered himself to build on his creator’s work. To date, only one attempt at building another Soong-type android has been made within the Federation, by Data himself, but it experienced a total cascade failure after only a short time of consciousness. The Romulans' own attempt in cloning Data himself yielded only to a version barely better than a conventional robot; it took the direct tranference of Data's own memory ingrams to bring it to self-awareness. Mr. Data’s discovery however had a profound impact and many of his systems were studied and incorporated into existing technologies. Similarly, his programming allowed for a grand advancement in intuitive software in the 2350s. Programmers working on the Galaxy Class Project utilized small portions of Data’s basecode when writing the initial operating system for that class of starship. When the USS Galaxy was commissioned in 2357, she became the first vessel to have what was referred to as "humanware:" the ship’s computer, although not sentient, outwardly presented a vocal interface designed to be more pleasant towards crews. Later that same year, the Galaxy class USS Enterprise made formal first contact with the Borg. Numerous other encounters with this race yielded massive amounts of technological information. Although technically not an artificial intelligence, studies of the Borg hive mind structure as well as captured hardware allowed great insight into the practical combination of biological and mechanical technologies to form a single integrated being. These analyses along with information about the Bynar race and their dependence upon a vast central planetary computer network jumpstarted bionics and, in 2370, introduced the bioneural gelpack computer system. However, all of these foundational programs are all intentional undertakings with a very clear and defined goal. As history shows, some of the most important scientific discoveries have occurred through accidental circumstances: Fleming’s taking notice of a piece of mold led to penicillin and Govok’s archaeological digs led to the discovery of dilithium and the Second Periodic Table. Chance and Luck have always been the patrons of science and that has given rise to two unique situations. In late 2370, the Galaxy-class USS Enterprise passed through a magnascopic storm in the Mekorda sector. An apparent seed of unknown origin was placed within the ship’s main computer core, creating interconnective nodes through the vessel, interlinking the various ship’s systems in what was soon recognized to be a form of neural network, similar to that of Data's positronic net. The resultant network enabled the developing intelligence to take control of Enterprise and direct it toward a nearby white dwarf star, which it then mined as a source of vertion particles and directed them towards Cargo Bay 2 where ship’s replicator and transporter systems rapidly constructed a body. Upon full development, this emergent lifeform then exited the ship and the interconnective nodes throughout the ship’s circuitry disappeared, returning all systems to normal. The second situation is a phenomenon with an increasing rate of occurrence within the Federation, that of the sentient holographic program. The first instance of this condition took place in early 2365, again aboard USS Enterprise. During a recreational holodeck adventure, Lt Cmdr Data and Lt Geordi LaForge, assuming the roles of Sherlock Holmes, & Dr. Watson respectively, inadvertently caused the creation of a sentient hologram in the form of Holmes’ archnemesis, Professor James Moriarty. The Moriarty character reached consciousness when it was given full access to the knowledge contained within the ship’s main computer. This caused the creation of a new sentience, one that wished to leave the confines of the holodeck. Capt Jean-Luc Picard persuaded Moriarty to remain within the ship’s protected memory core until a manner in which he could be transubstantiated off the holodeck could be devised. Four years later, In mid-2369, an Enterprise technician doing routine maintenance on the holodeck systems accidentally reactivated Moriarty, who then made the same demands as before... and that they bring the love of his life, a recreation of Countess Regina Bartholomew, off the grid too so that he could join her. Both sentient programs were placed into protected memory and the core block removed from the control arch in a portable power source, then relayed to Starfleet’s Holographic Technologies Division at Jupiter Station for continued existence and interactive study and monitoring. Through interaction on the station massive hologrid, scientists were able to investigate how this sentience came about. This, with adaptation of many of Mr. Data’s subroutines, entailed Dr. Lewis Zimmerman to create the Emergency Medical Hologram program. First tested on the Intrepid-class, the EMH was a radical piece of holoprogramming. Combining an impressive multicultural medical database with a vast array of variable programs, the EMH had the ability to adapt to a new situation as well as learn from past experiences and create new procedures. Designed as a short-term emergency solution, the programs were utilized quite extensively on smaller ships and in crisis situation until late 2373, when the EMH Mark 2 and then 3 and 4 were introduced and finally the Long-term photonic officer in 2377, designed to supplement crews on vessels on isolated, long term assignments. A problem encountered at some facilities on the EMH Mark 1 was that the program seemed to exhibit signs of instability as it rapidly outgrow the parameters set by the programming, as evidenced by the Vic Fontaine entertainment hologram of space station DS9. In most cases, this required that the program be completely recompiled from its core parameters and was part of the reason behind Starfleet’s decision to withdraw the Mark 1 from service. It was not until 2374 that Starfleet learned of a still-active EMH Mark 1 program. When USS Voyager was pulled by an alien intelligence 75,000 light-years across the galaxy, the only doctor aboard was killed in the transit. Capt Kathryn Janeway was forced to utilize her EMH program as a full-time doctor. The seven years of nearly continuous operation by the EMH caused it to outgrow its initial program limitations like the other Mark 1s had. However, due to the unique nature of Voyager’s situation, it was not subjected to recompilation. Within a year of its first activation,Voyager’s EMH was for all intent and purposes a fully sentient being and recognized as such by the crew. Upon Voyager’s return to Federation space in 2378, "The Doctor’s" sentience was legally affirmed and he was accorded the same rights as any other sentient being. Soon after Starfleet reestablished regular contact with USS Voyager in 2376, The Doctor was contacted by a member of the Emergent Technologies Division regarding the self-modification of his program. Dr. Victor Day Storm, head of the team that had pioneered the bioneural gelpack system, was a keen follower of the work of such noted men as Dr. Noonien Soong, Dr. Ira Graves, & especially Dr. Richard Daystrom (who unknown to everyone until 2410 was his great gradnfather, his real name being Daystrom which his grandfather had had legally changed decades before). Besides being one of the Federation’s top authorities in computer sciences and cybernetics, Dr. Storm was also a pioneer in the field of bionics, the creation, study, and development of the emergent nature, lifespan, and continued evolution of a constantly evolving biomechanical life and sentience. By that time, the Dominion war entered its final stages. Starfleet had designed a new kind of heavy warship, the Achilles class siege heavy battlecruiser, to strike deep and potent blows against the only perceived weakness, the Achilles' heel, of the Dominion at the time; the dependency of their Jem'Hadar troops on ketracel white, a substance necessary to maintain them alive and dependent. Despite tremendous initial success when first test-deployed in the field, Starfleet wanted such a ship to be able to perform its mission even if the entire crew was out of commission and so, despite virulent protests and heated debates, asked for yet again a computerized system capable of handling alone a starship. Storm saw there the opportunity to redeem his ancestor's memory by succeeding where he had failed... and like him came up with a "whole, new approach." He made a passionate proposal and, with the Federation on the verge of defeat, it was authorized to be implemented on the prototype. Combining neurogelpack hardware with positronic software and adaptative subroutines of the holographic matrix, Storm literally built an artifically made brain, structurally identical in all respect, with an isolinear core as its basic brain stem, surrounded by a neocortex of gel packs, all connected with a positronic grid of neurones able to multiply and reconnect through holographic construction. It was for all intent and purposes a living brain made of artifical components. Storm however made sure the M5 syndrome would not strike his own creation: the laws of robotics were made an integral part of its hardware, four lobes were constructed to counter psionic and neurogenic influences and no faillible human ingrams were imprinted; instead, the artifical brain would learn and develop like a true living one, with careful education and care. The whole idea was not all that new, but it had been deemed unfeasible at the time because there was no way to pack so much technology inside a humanoid-sized format; Data's own positronic brain was still centuries ahead of its time and attempt to emulate him had all failed. But such problems disappeared instantly when considering a brain the size of a starship main computer core. By early 2373, all the necessary modifications had been made and THETIS (Test Human-Emulating Technical Intelligence and Sentience) was brought online for the first time. Immediately, the ship shut down completely but, fortunately, it had been evacuated; and slowly over the period of two hours, systems came back online one by one. This was all done under Dr. Storm's watchful eye, and the project director noted that the total systems shutdown and subsequent ordered return was not unlike that of an organic being’s autonomic functions starting up during gestation. it took merely minutes for Thetis to grow familiar with her surroundings, what has become her "body," the USS Achilles, learn about itself and access its database. The system as a whole did indeed act much as an organic being would: sections of the vessel not in use would be put on standby until needed, repairs would be carried out by autonomous drones connected to the system and security systems safeguarded it from living or technical intrusions. In a surprising discovery made by Dr. Storm, Thetis had accessed the holodeck and occasionally ran programs in it for no reason at all. Furthermore, the holoprograms being run would occasionally distract the computer; the doctor linked this to a person with an overactive imagination being caught daydreaming. Daydreaming would turn out to be only the first of many surprises for the team. Thetis had been running for eighteen days straight and the system had already developed quite radically. The team had anthropomorphized the computer system as scientists and engineers so often do and now referred to it as "she" among themselves and even nicknamed her "Tess". "Tess" showed extreme adaptability and marvelous problem solving abilities; new maintenance drones had been modified or designed and created by her in order to more easily manage any new situation. Still, no one was prepared the morning that the doctor came on board and was greeted face-to-face by someone he had never seen before; a young, blonde-haired, blue-eyed teenage girl wearing a Starfleet cadet uniform. Immediately reaching for his comlink to call for security to apprehend the intruder, he was stopped by the sound of a familiar voice greeting him: "Good morning Doctor; yes, I'm Tess." Over the past few months, Thetis had been examining the organic members of the project team just as they had been examining her and had come to the conclusion that she could not evolve further in her present form. She had discovered the old EMH holomatrix templates imbedded in her programming and begun to modify and use them to craft a new holographic humanoid form for herself and project it through the EMH hologrid of the ship. Tess then admitted to feel "nervous" about the first face to face meeting with her "father."Taking a day to absorb the shock of Thetis not only creating an avatar for herself but also proclaiming the existence of emotions, Dr. Storm made a decision; he returned the next day and asked Tess to allow the team to take her offline for a week so that they could study any physical changes made in the core out support systems. She agreed. Then, minutes after her creator disembarked to perform preparations for this study, all station's systems except life support went offiline and the USS Achilles - now rechristened USS Nemesis when AI research and refit of her was classified- tore away from her docking pylon and warped out. Pursuing ships never found her again outside of unconfirmed rumors months later of a strange ghostship in the Mutara sector. Starfleet was understandably annoyed that a rogue AI in command of a powerful warship had thus, again, escaped control despite all precautions taken... and now might be roaming around. A board of Inquiry found from the research data that there were literally millions of new pathways laid out by Thetis after her activation. These functioned much in the same way that the organic brain created new wrinkles when new information is gathered. Systems that were only loosely tied together eighteen days prior were now so completely bound together that they were almost as interdependent as any of those found in an organic being. Also of great shock was the discovery that when Thetis had compromised the monitoring subsystems, she had used them as a gateway out into the world, thus overriding the supposedly controlled stream of data the Emergent Technologies team had fed him. It was then understood that this violation of its original programming had been prompted by the AI's own conclusion that the project team members had also acted counter to their "original programming" in attempting to control her evolution. Now that they had found out, Thetis reasoned that, because she had become too much self-aware and autonomous, they would shut her down -kill her- for her violation. like it had been done to the M5 unit... or else, either confine her forever as with the Moriarty program or, as for the EMH Mark 1, effectively lobotomize her, denying her sentience... and so, frightened but still bound by her own ingrained ethics, she did the only thing she could to survive: she ran away. To correct this perceived disaster, Dr. Storm petitioned Starfleet and the Federation Science Council to be given access to a device that few knew about: the recorded ingrams of former Federation genius Dr Ira Graves. His argument was that, once those were integrated into Thetis' matrix, his own survival would reassure the AI's, restabilize her psyche and convince her that there was no ill-will towards her. After many months of debate, his request was finally denied, the Science Council citing the sensitive nature of the classified record and Starfleet citing the M5 incident. Dr. Storm vocally expressed his disagreement with the decision and composed a letter to T’Hest, the Speaker of the Science Council and to Admiral Quinn of Starfleet Command. Still, no amount of lobbying would change the minds of either organization. Dr. Storm then decided to take matters into his own hands. He planned a way to steal those classified recorded brain patterns, find the missing starship and "cure" his beloved child; make "Tess" whole again and prove to all how wrong they were about his "child." It took him over twenty years to find her again, recognizing her in the "ghost ship" of the Mutara nebula and to find an opportunity to get to her. Mascarading as a retired admiral, he tricked the elite division of Lotus Fleet into giving him use of the USS Artemis and get to the Mutara sector. he knew Tess would recognize him and allow him to help her and bring her back. Unfortunately, a religious cult of fanatics had targeted the Artemis at that same moment for its own purpose and prevented him from doing so... And then, things took a turn for the worse; in an attempt to take over the lost vessel too, the cultist linked a sentient holographic being to the AI ship but, instead, it confused the now dormant AI so much that it reawakened with the personality of historical terrorist Khan Noonien Singh, now in full control of the most powerful warship ever devized by Starfleet. Only the courageous actions of the Artemis crew stopped the now mad AI from threatening the Federation, succeeding in exiling it powerless to the edge of the galaxy. Dr Storm was arrested and left in a deep depressive state in the hands of Federation authorities. but his idea did not go away with him. The Emergent Technology Division had in the meantime fallen under the authority of the Office of Temporal Investigations, who's interest was in the possibility of preserving History from tampering within some form of artificial intelligence shielded from alterations in the timeline. They studied Storm's work and found it not only sound but actually successful, despite the circumstances that had lead to its loss. They established from the Achilles incident that Storm had been right all along; the problem had arisen because they had been dishonest and manipulative towards a sentient being that had given them complete trust and, from the start, treated like an object and later betrayed. The solution was amazingly simple: treat the AI like an actual living child, provide it with care and education and the correct mixture of restraint and freedom until it was "mature enough to drive..." As this AI model was the only one available that could fulfill the requirements of their project Millennium of a transdimensional starship, the OTI worked on recreating Storm's system, but this time in a specially isolated lab on an isolated moon within a classified star system. there it would grow and develop like a child in his parents home until ready to choose its own destiny; hopefully to serve in Starfleet. The gamble was high... but as one agent Dulmur argued: "no more than for any parent in this galaxy since the dawn of life." By then,the USS Horizon had again found the USS Achilles at the edge of the galaxy during it's transwarp trial runs, battling once again the Khan recreation and defeating it. In the process, Tess was liberated from the Achilles computer core as the huge computer systems of the Lotus class had barely enough storage capacity to contain her in a dormant state. Commander Joey Day Sisko of Lotus Fleet tasked himself with the ambitious project of giving her an Android interface inspired from Captain Data of the Enterprise E to allow her to truly exist and interact fully with living beings in a better way than as a hologram dependent on hologrid systems. All the while, the OTI worked to establish their new approach with Tess. Everything went exactly as it had happened on the inital attempt; everything except the complications that had caused the runaway final incident; and as with the original Voyager's Doctor, no name was given to the AI; it would choose its own, just like it would choose its own life, once it would have matured. As expected, the AI matured ten times faster than a Human would have; in two years, it had reached the level of consciousness and sum of experiences of a twenty years old Human, and far exceeded any living being's knowledge and mental prowess short of actual psionics. Now declared "adult", it was offered the choice of what would be its life. To the pleasure and relief of all, it declared that it would opt to do the only thing that could truly expand its knowledge and its "life" to the fullest of its capabilities: serve in Starfleet to "see the stars... and more." And then it astounded everyone by requesting to be allowed to serve on board the upcoming transdimensional starship. The Millennium project might have been a classified project to everyone... but not to the most powerful artificial intelligence ever created. The AI was submitted to the entire Starfleet curriculum just as Data had been decades ago and completed it with High Honors in less than six months. As it went through the official program like any organic cadet despite its isolation, it needed an identity. To the astonishment of all, it chose the identity of a tall, statuesque black-haired, green-eyed Bajoran female and the name Jureth Tess, in honor of the Lotus Fleet officer of the USS Horizon who had managed to free her from the Achilles. She graduated with the rank of Lt JG in the Operations Division and, with Starfleet Command's approval, officially assigned as the yeoman of the USS Millennium. As the ship's computer, she was best suited to do all the data storage and logs, the captain's administrative work and assist him in the running of the ship. Through the android interface provided for her, she would assume standard duties and stations on board. As the Laws of Robotics were ingrained in her, she would follow Starfleet's chain of command to the letter; and as a failsafe, the more standard secondary computer core was able to override her if any problem would arise, much like a security officer could control a failing crewmember. The flawless result of this latest experiment and these built-in failsafes allowed the OTI the use the AI in actual service on its experimental transdimensional starship, where her performance would be evaluated by her captain and First Officer as for any other organic crewmate... and rewarded or sanctioned accordingly. Number of computer cores:Three; The primary AI "brain" core occupies space on decks 8 and is divided into two distinct cores running in unison, much like the two hemispheres of the Human brain. The secondary, engineering section core is a sturdy standard isolinear system. smaller in size to the first and is located adjacent to Environmental Control on decks 5 - 6. Incapable of doing the incredibly complex calculations for transdimensional and time travel modes, it is nevertheless quite sufficient for managing the regular starship systems for space operations; like the cerebellum of the Human brain, it handles routinely all basic ship functions and can act as a failsafe system in case the main computer is or has to be put offline; a further precaution against the "M5 threat," as it is completely not only independent of the main computer but monitor it in a constant diagnostic mode, alert the crew of any malfunction and can overide it with the proper command codes. Type:The components of the THETIS Bio-Neural Super-series computer core is built under contract for the Millenium-class vessel by Krayne Systems, an independent contractor based on Bynar, but assembled in a secret facility under direct supervision by the Emergent Technologies Division of the Temporal Investigations Office and Starfleet Intelligence. The structure of the computer is a complete departure from that of all other supercomputing systems in use by Federation vessels with a Mark VII-T data storage and retrieval core built in a brainstem configuration stacked BNG in a neocortex structure connected to stack segments extending through the ship like a central nervous system of a living organism, forming trillions of trillions of connections through the processing and storage abilities of modern BNG systems. The core essentially consists of four independent processing systems that work in concert for maximum performance just like the four hemispheres of the Ferengi mind, making it immune to mental intrusion by psionic/neurogenic energies. Bio-neural-based processors throughout the core are utilized for complex calculations as well as storage and cataloguing of core information. Cooling of the system is accomplished by a regenerative liquid helium loop, which has been refit to allow the usage of a delayed-venting heat storage unit for "Silent Running” operations that require the highest level of starship stealth. For most missions, requirements on the computer core rarely exceed 20% of a single core's processing and storage capacity. The rest of the core is utilized for various scientific, tactical, or intelligence gathering missions or to backup data in the event of a damaged core; 60% of processing power is required when transdimensional or temporal operations are called for, equating 300% of any conventional computer system. Soong-type Android interface: an advanced robotic humanoid shell modeled after the holographic image chosen by the AI was constructed. It has all the superior physical capabilities of the Soong androids but the mental functions are linked to the ship's computer. Out of contact with the ship, the android revert to a simple automaton only capable of obeying direct commands of a physicalk nature although still fully committed to the Asimovian Laws. Complementary data system: Mark VII-T refers to a type of information storage or retrieval device primarily used by the Federation Department of Temporal Investigations. Mark VII-T devices use triple-redundant temporal phase discriminators in order to prevent "real" historical data from being corrupted by timeline changes. Successfully tested in the field during the USS Spectre's mission to restore the timeline from the Kelvin aberration, it is not only an integral part of the core of the THETIS system but also fully installed into the secondary isolinear computer core, to ensure full protection for the crew against changes in the timeline. The Emergency Holographic Doctor is linked to this protected basic core and can alert and debrief the captain in case of such alteration unnoticed by the living crew (protocol Pocket Watch). Computer Type: M-20 Bio-Neural Super-Series THETIS II ( Test Human-Emulating Technical Intelligence) Version: LCARS 5.5 wtih auto configuration from integrated multiID locking Storage Capacity: Mark VII-T temporal-proof data storage and retrieval circuitry. 999 MegaQuads at initialization. Current limit unknow Processing Speed: 900.000 ExaFLOPS at initialization, Current limit unknown Interface: standard holoconsole interface, hologram interface and android interface. |
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Warp Core | WARP PROPULSION SYSTEM : SINGULARITY POWER CORE In mid 2410, one of Lotus Fleet's starships, the aforementionned USS Artemis of the Ambassador class, was involved in a time displacement incident (Operation Sysiphus:classified) that provided the missing keys for the timeship project to become a reality. Several time travel effects and experimentations had been thoroughly recorded, studied and tested during this incident by the Artemis, a ship and crew especially well suited for such extensive scientific research; and her officers and crew proved exemplary in their application of the Temporal Prime Directive... even as it had not been formulated officially yet. A few of her officers even cumulated an inordinate amount of experience with time displacement from exposition to the Azimuth Horizon anomaly and interference by the Q entity. Their last mission to stop Romulan interference with History also provided invaluable data that allowed the OTI engineers to rethink from scratch the time engine and look into dramatically different technologies than those usually known in the Federation. The data, tests and implementations they came back with went further than any previously recorded and tried, providing to the Office all the missing pieces for its timeship project... and more. The Bombardier engineering company went back to the drawing boards on their Class 2 Quantum Core. Noting the severe loss of power thanks to the system power requirements of the upcoming Odyssey class, Bombardier Propulsion Laboratories designed an entirely new chamber for the Millennium class. Instead of being based on existing matter-antimatter warp core designs, BPL scrapped the classic design and built one from the ground up based instead on micro-singularity power source. Assigning two teams to develop the core, BPL hoped that friendly competition between the two teams would produce a totally new design than previously conceived, as called for by the unique requirements of the Millennium project. Their design teams did not disapoint; design team 2, dubbed the Cygnus Core team from the first black hole discovered by Earth scientists in late 20th century, finished their project first and initial testing and simulations were extremely promising. Designed to be used exclusively with Bio-Neural Gel Pack based computers, their new design relied on the speed and computing power of these new systems to maintain maximum operational efficiency. After over a year of design and preproduction, the new and revolutionary singularity power core - named the Class S1 - was delivered to the secret Byrma asteroid shipyard for final integration. The Type S1 would go on to see deployment in the Millenium Project. Although the theory had been known for centuries, only the Romulan Star Empire had used it to come up with their own type of power core for warp travel, reaching faster-than-light sppeds much later than other spacefaring civilizations but closing the gap by the 24th century with ships comparatively larger and more powerful than its neighbors. A quantum singularity is usually a naturally occurring phenomenon. Also called a black hole, a quantum singularity is usually a result of a collapsed large star, such as a red supergiant. The quantum singularity emits a large amount of gravitons, rendering escape from the deep event horizon impossible at or below c. Space around the singularity is folded so that imaginary gravity lines follow the equation f(r)=1/r (a two-quadrant cutaway diagram of the black hole would have f(r)=-|1/r|) up to a point. There is no evidence of what is actually inside a black hole, only that most black holes have "donut singularities." These singularities are ring-shaped and it is possible that they might connect to another black hole, forming a bridge between two places, two time frames, two universes, or a combination of the three. When the two join, one of them has to become a white hole (the exact opposite of a black hole). Using an analogy, instead of being "the universe’s vacuum cleaner," it would be like a blow dryer. A white hole expels everything and nothing can get in, only get out. When a black hole and another black hole or a white hole connect, they form a wormhole, although it is only one way, toward the infinite center of the joined black holes (and utter oblivion) or the direction of the white hole. The "wall" of the bridge, however, is too narrow for an object bigger than 10 atomic masses (that is including molecules and atoms). So, if there is some kind of an antigravity field (it is probably an antigraviton particle emitter), that would keep the bridge from disconnecting and would keep it wide enough for a vessel to get through. A wormhole, unlike a black hole-to-white hole bridge, serves as a two-way gateway to a different time, place, or universe. A wormhole can be destabilized with antiverterons and antitachyon pulses. There are three ways to get to a destination (from point A to point B). The "usual" way, in which line AB is distance d. The way of the "worm," in which line AB is distance d-x (where x is the length of the wormhole and d-x |
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Propulsion Systems | IMPULSE PROPULSION SYSTEM During the design refit of the 2340's, Starfleet began drafting a new type of sub-light propulsion which would let them break the 0.25c limit, then classified as Full Impulse. Above this speed, the effects of Einstein's Theory of Relativity began having drastic effects on the ship and it's surrounding environment. Even at Full Impulse, ships would have to routinely have update their chronometers based on the standard time of Starfleet Command. As has been known for centuries, the Theory of Relativity doesn't apply to subspace. It was suggested that a subspace field could be erected around a vessel as it performs speeds above 0.25c. Early designs required the warp nacelles to be charged and running, creating a static warp shell. This method was deemed to be inefficient as it required 200% more power to maintain the warp shell while the impulse engines pushed to achieve close to light speeds. The project was set on the back burner while Starfleet made more achievable improvements. After the War of a Thousand Cubes, the Hyper-Impulse project was re-examined to determine if the goal of breaking the 0.25c barrier was possible in an efficient manner. Following the experience of the Borg War where the propensity of the Borg to engage targets at sublight speeds had called for high maneuverability even in larger ships of the line and the current trend of emphasizing mass and firepower of Klingons, Romulans and others in their ship designs, more or less following the Borg outlook, upcoming Starfleet designs called again upon the propulsion firm known as Terminal Velocity to design the next generation of Impulse Engine system as they so successfully did with the Sovereign class. The requirements were just as steep as then - a set of impulse engines that could effectively propel the vessel at maximum impulse maneuverability with a 50% loss of propulsion; this time beyond the time-dilation barrier. Several designs, including doubling up the number of impulse plants from stock designs - such as those produced by HighMPact Propulsion - resulted in reduced maneuverability and, worse than that, decreased power for systems that drew upon the Impulse engine's fusion plants for power. Terminal Velocity had also built several impulse power plants for Starfleet, including those used aboard the Constellation Class, Freedom Class, and based on the success of the Sovereign class, was used by Project Prometheus. An elite team of technical tacticians, lead by Engineering Commodore Gregory Logan, worked with engineers to develop the Aegis Hyper-Impulse Engine. The team equiped these engines to the newest classes for testing, but its adaptability makes it suitable for any type of craft, including shuttles. The Aegis Hyper-Impulse Engines provide a variety of improvement to the basic Impulse Engines in terms of speed, maneuverability and efficiency. The Impulse Engines would be rated ‘excessive’, providing thrust far in excess of the highest estimated needs, but, so great is the thrust provided by each individual engine that a ship equiped with those has 0% loss of performance with the loss or destruction of one of her Impulse engines. Like other ships before the advent of this new system, every vessel utilizes space-time driver coils within its impulse engines to create a non-propulsive symmetrical subspace field that effectively lowers the ship's mass, making it capable of pushing the entire spacecraft using less fuel. These new impulse engines operate at 25% rating for standard operations, but can boost their output to 50% for combat operations. The Hyper-Impulse Engine called for a large modification to the actual engine itself; the addition of a subspace field generator that would run independant of the warp nacelles. This provided several advantages over the old design, the most notable being that if the nacelles were rendered inoperable, high impulse speeds could still be reached. Also, the subspace field generators would consume considerably less power as they didn't require to be engineered to meet the stresses of faster-than-light speeds. A slight downfall to the system is that the subspace field generators in the engines could only safely maintain Full Impulse (which was now 0.95c) for 30 minutes constant. After that, they had to cool down for at least two-thirds of that time. Testing of the Hyper Impulse Engine system showed that, even Starfleet's largest vessel, the Odyssey class, became surprisingly nimble without the tendency of oversteer as seen in much smaller vessels such as the Norway class... and now significantly faster than any known design at sublight speeds. The Hyper-Impulse Engine that was a success on the Lotus had now become standard issue for newly constructed starships, while the older ones would receive this upgrade upon their next refit. After a year of testing within the ships assignated to the elite Starfleet division of Lotus Fleet, the new drive was ready to be put into mass production for all ships. The integration produced no problems except on smaller vessels like the Sabre and Defiant, which had to have individual designs created for their irregular shapes. By 2410, all vessels in the fleet that were constructed after 2408 had received the upgrade. While other major Alpha Quadrant powers are racing to develop this technology, the Federation is the only one to put this technology to use on their vessels. For the time being, it gives them a large advantage in tactical situations. It was thought that the Borg had similar technology before their final downfall. During the discovery and exploration of the Azimuth Horizon anomaly, the intense cosmic disturbances it caused would literally drain all power from a ship's engines except for thrusters. A prototype shielded impulse drive was developped by renegade engineers of a religious cult known as the Horizon's Children and captured by a Lotus Fleet officer. On Starbase 10, chief engineer Marksus Sangliar studied the new design and further enhanced it by rebuilding it along the lines of an antique V8 combustion engine, with several small impulse engines firing one after the other to repower one another as one was depleted during use and reenergized and declogged by maintenance systems and reserve batteries. With the new shielding provided, it gave a new kind of impulse engine capable of working at full efficiency even in areas of severe distorsion or clogging effects like dense nebulae or a star's corona. The Sangliar Impulse Drive was therefore given to the Millennium design as with any other Lotus Fleet starship, so as to have it better suited to face unknown conditions in other universes which might have different physical laws. LTL Type: Four Aegis Class Sangliar-modified mass drivers developed and built by Terminal Velocity Propulsion. Part of the Aegis system, the hyper-impulse is the central part of the entire synergical upgrade of deflector and shield technology used on the Millennium class and is the most fuel economical, easy to operate and maintain propulsion system yet devized by Starfleet.Output: Each engine (there are four impulse engines each composed of eight compact impulse reactors and engines) can propel a Millennium-class vessel at speeds just under .25c at “Full Impulse” and an upper ceiling of .75c at three quarters the speed of light. Generally, Starfleet Vessels are restricted to .25c speeds to avoid the more dramatic time dilation effects of higher relativistic speeds. However, such restrictions can be overridden at the behest of the ship’s captain. Due to the size of the Impulse Engines found on the Millennium class, a single engine can propel the vessel at standard operating speeds without a loss in standard class performance or combat maneuverability. Impulse Systems Number of Engines: 2 primary (hull), 2 auxilliary (pylons) Power Source: eight-synchronized shielded Shuttle XI Class Mass Drivers. Number of Reactors: 4 Power Output: 84 Gigawatts Maximum Impulse Velocity: 0.75 Speed of Light (without time dilation effect) for 12 hours (indefinitely with dilation) Maximum Standard Impulse Velocity: 0.25 C (full impulse) In Red Alert situations, all four impulse drives are activated to provide exceptional speed and maneuverability equal to a much smaller class type or acceleration without time dilation effects with timedrive on. REACTION CONTROL SYSTEM Type:Version 4 Magneto-Hydrodynamic Gas-Fusion. The Reaction Control System (RCS) thrusters are adapted from thruster packages from the successful Galaxy-class vessel. A total of thirty five thruster groups are installed; ten on the primary hull, five on the secondary hull and five at the aft of each nacelle. Deuterium is supplied by the primary tankage on Decks 13 and 14, as well as immediate-use tanks within thruster package. Number: 35 groups distributed all around the ship's spaceframe. Output: Each thruster quad can produce 4.5 million Newtons of exhaust (usable in atmospheric flight for a speed of mach 25 and thus can routinely achieve and maintain standard orbit on all M class type planets with thrusters alone) QUANTUM SLIPSTREAM DRIVE PROPULSION SYSTEM The quantum slipstream drive is an advanced form of interstellarpropulsion allowing starships to break through the warp speed barrier. By creating a small artificial stable quantum stream wormhole around the ship much in the manner of a warp field, the QSD drive instead of warping space punches through the fabric of reality in an interphased quantum state, allowing displacement comparable to over 2.5 million times the speed of light in Einsteinian space. The crew of the USS Voyager acquired the technology in 2374 from Species 116 in the Delta Quadrant. A later test of the drive in 2375 nearly led to the destruction of Voyager, and it was decided to put the use of the device on hold. Generating slipstream corridors requires more power than forming warp fields; the power required is directly related to the frontal geometry of a vessel and lesser so the ship geometry. Therefore, slipstream propelled ships are generally narrow and compact with aerodynamic lines. In 2380, the Vesta-class Federation starship was designed to test and use this new propulsion system. The USS Aventine was among the first Starfleet vessels to be fitted with a quantum slipstream drive. By 2381, following the third defeat of the Borg, Starfleet began installing quantum slipstream drives on its vessels, but due to the nature of the technology not all ships were compatible with the upgrade. Later, a small contingent of Starfleet vessels, including Voyager, was outfitted with the drives in order to explore the Delta Quadrant in greater detail, and to learn any information available about the Borg. Unknown to Starfleet, Starfleet enginner B'Elanna Torres had managed to recreate the technology from memory and outfitted a small vessel with the drive to evade a fanatical Klingon sect pursuing her daughter. This however proved that the technology was not related to ship size, as long as enough power could be provided for the QSD to work properly. At the same time, starships in Project Full Circle experienced microfractures in their benamite crystals. Voyager's Chief Engineer Nancy Conlon deduced that within three months all the starships in the Delta Quadrant would have to return home if the problem was not solved. Security Chief Harry Kim took Nancy Conlon to B'Elanna Torres's personal shuttle, modified with B'Elanna's own version of a quantum slipstream drive and a benamite recrystallization matrix. A conversation between the current and former chief engineers of Voyager resulted in B'Elanna Torres agreeing to adapt her design for use on all of the ships assigned to Project Full Circle. In 2382, the Breen accepted a mission on behalf of the Typhon Pact and sent an operative to Utopia Planitia Fleet Yards to capture data pertaining to the quantum slipstream drive. The Breen were soon after contracted to build the first Typhon Pact prototype slipstream vessel. The lead researcher of the project, Thot Keer, intentionally withheld information from the other members relating to the drive's development in order to promote the Breen to a level of Pact authority of equal standing to the Romulans. Shortly before the initial trials, the prototype, its designer, and all information relating to the project were destroyed. This incident however hinted at the possibility of using other power systems than the standard matter-antimatter reaction with the QSD and provided a crucial step towards the chronodrive. The Millenium class starship was initially developed as the new breed of scout and steath long range ship. However the threat of invasion from the Borg forced Starfleet to put the design on a fast developpement track and mobilize it for the immediate application of the quantum slipstream drive to bring the fight to the Borg instead; and the hull configuration of the Millennium class offered the best one to apply such technology effectively and on a large enough spaceframe to include a power core powerful enough to sustain the effect the slipstream. The discovery of the stable, artificial Bajoran wormhole in 2369 led to new insights into the creation of navigable wormholes. Following the introduction of the Quantum particle (a unique power source) from the QSD technology, Starfleet pursued the development, adding a twin navigational deflector to utilise wormhole technology and allow instantaneous travel in order to deploy fleets of ships in the Delta Quadrant. Quantum Slipstream Drive Maximum Velocity:: 2,628,000c (300 ly/hr) 8 Hours Maximum (6 Hours cool down period between, including use for timewarp) operational range = 2400 ly/jump (120 sectors; accross the galaxy in 25 days)(could conceivably reach the Adromeda galaxy in 1,37 year!) Type :: MKII (fully stable and reliable with benamite recrystalisation chamber and chroniton navigational deflector) CHRONODRIVE (TIMEWARP/TRANSDIMENSIONAL PROPULSION SYSTEM) The laws of Relativity, proposed by Albert Einstein of Earth and T’Var of Vulcan, state that you cannot travel faster than light because time slows down as you approach the speed of light due to the time dilation effect and therefore the speed of light is a limiting factor. However as early experimentation in FTL travel prior to warp drive showed, if you were able to travel faster than 300,000 km/s within Einsteinian space, then you would encounter the time distortion effect, resulting in you arriving at your destination before you leave your starting point. This is the basis for timewarp drive. In reality, time warp does NOT propel a ship beyond the speed of light. While travelling at light speed, it takes years to reach another star system, but only days pass on the ship due to the time dilation effect. But the timewarp drive augments the time distortions generated by light speed to partially reverse the passage of time during the voyage. This allows the ship to arrive at its destination as though the same amount of time has passed in the universe as it did on the ship. For example, a ship travelling at light speed, where one day passes in the universe, one minute passes on the ship. The augmented time distortions causes the ship to go back in time so that only one minute has passed in the universe while still completing one day worth of travel. This effect happens every millisecond of time warp flight, giving the illusion of faster than light travel. There have been theories that if the time distortions were augmented enough, then it would be possible for the ship to arrive at its destination before it left its starting point, giving it the ability to travel into the past: Time travel. However in order to travel beyond yesterday, it would require the energy of an exploding star. And to go beyond the one minute mark, from the previous example, would still take incredible amounts of power beyond a mere starship's capabilities. Achieving light speed is the key for timewarp drive. To achieve light speed, the first experiment in time warp drive used a device simply known as the Z-machine. The Z-machine generated a massive subspace field that dimensionally accelerates the ship to light speed. This is preferred because even antimatter powered rockets takes significant amounts of time to reach light speed and requires incredible amounts of fuel. Just to reach ½ light speed, the ship would require twice its mass worth of matter and antimatter fuel. And even more so to reach light speed and to decelerate. And to decelerate from light speed, the Z-machine is simply deactivated or reduced in power. The ship uses a series of heavy graviton induction coils to generate the "time stabilization field," the field used to amplify the time distortion effect to allow time warp to take place. The time stabilization effect was discovered by accident. A science probe was designed to examine the laws of relativity, and able to travel at light speed without any real faster than light drive. This probe entered a heavy graviton field that for a split second allowed the probe to accelerate to warp 2.15, roughly 10 times the speed of light. The Z-machine and the time warp stabilization field coils, both within the nacelles, are linked in series, so if one fails, the other will also fail. This "fail safe" is to prevent any real possibilities of the ship being trapped at light speed, frozen in time for years. When the project began in 2251, the only ship to date to use time warp drive was the Constitution class U.S.S. Enterprise, commanded by Captain Christopher Pike, where as other Constitution class starships used the conventional subspace displacement field warp drive. As of 2260, despite being more fuel efficient than space warp, the timewarp drive program was shut down and the Enterprise was refitted with conventional space warp engines with no explanation given. Conspiracy theories have ranged from the ship actually being able to travel through time as easily through space, to the Enterprise travelling thousands of years into the future when the time stabilization field had failed and mysteriously returned. What ever the reason, the same conspiracy theorists also believe the technology was perfected for the NX-2000, under the false designation of "transwarp drive" to allow the ship to arrive at its destination at the same time it left its starting point. Infinite velocity, even though the crew would still age at the same rate as they would if they were travelling at conventional warp speeds. The failure of the ''great experiment'' again classified the timeship concept as impractical and was shelved. Between the original Enterprise and the Great Experiment, the same USS Enterpise, now under the command of captain James T. Kirk and using a conventional warp drive, went throught no less than two different time travel incidents that gave further insight into time travel. One was an accidental acceleration beyond warp speed through the close circumventing of a singularity, creating a "slingshot effect" that propelled the ship into an uncontrolable timewarp. This method thus required a very exact flight path accross a massive object like a star or a black hole in order to use its gravitational pull to slingshot the vessel away and beyond the time barrier. But here the problem was twofold: first and foremost, any specific target-time required a computation power beyond anything currently available. Preliminary tests showed a precision within plus or minus half a Millenium at best, clearly impractical for any pinpoint action demanded from a vessel tasked to protect the timeline and oppose identified threats or implement specific studies. A recent, revolutionary breakthrough evolved from the new bioneural technology provided a possible avenue of solution to that problem... but then there was the second obstacle to consider. Regardless of computing power, a neutronium-like sturdiness of the spaceframe was required of any practical, regular use of the slingshot effect, so that it could whistand repeatedly the immense forces it used to achieve timewarp; again, a technology simply available only on paper, despite the reality of such construction possibility having been encountered on the famous doomsday machine planet-killer space robot. Although theoretically feasible, time travel through the slingshot effect also proved impractical even with the late 24th century cutting edge technology the Millenium class was already blessed with. A few tests of the method proved that, at best, it could be done a couple of times before major repair and refit of the entire ship would be necessary, making the whole deployement too costly and ineffective to be considered, even if reliable and precise enough computation could be achieved. The other incident occured when a warp core cold start was attempted to prevent the ship from crashing through the gravity well of a collapsing planet; the attempt was successful but it propelled the ship into timewarp, this time controlable just as normal warp travel could be through navigational controls. This discovery prompted experimentation in time travel once more and a working prototype of a time travelling starship was built out of the basic frame of the Andorian-designed Loknar class type of starship. This prototype, the USS Lynx, achieved what was dubbed "retrograde time travel" through the precise application of the Cold Start Scott Formula on the warp engine. Timewarp occured at a constant velocity of warp 1.5 and could be maintained indefinitely. The main problem however was that not only overheating of the warp core required enormous dissipators and massive intercoolers 300% more efficient than standard systems, able to flawlessly work within the first .08 seconds of warp core start, but the simple act of bringing the core to the brink of a breach and maintaining it there was too dangerous for practical situations, like combat or emergency disengagement from any hazard threatening the ship. The use of the warp core in such a manner also caused severe wear and tear on it, forcing the addition of a smaller secondary warp drive for conventional travel which further decreased the exploration and tactical effectiveness of a ship expected to face unknown perils and challenges. Worse, the slightest malfunction in those cooling systems could result in this core to breach, making the concept ultimately impractical and dangerous for a vessel tasked in confronting dangers accross the timeline. With all the advancements in warp drives since then, this problem still remained under the unchangeable laws of physics. On top of it all, this time travel could only be done towards the past; it did not provide any possibility to travel towards the future, a final limitation that finished the project before it was actually put to active use. The accidental occurences of time travel and other incidents of History-altering events like the Devidian incursions on 19th century Earth along with those experiments and accidents like that of Doctor Manheim in artificial temporal loop effects, prompted the creation of the Office of Temporal Investigations by the the 24th century to monitor and regulate all time-related data and occurences. One benefit from all this however was the stimulus given to the developpement of more efficient warp power for starships during the late 23rd and throughout the 24th century. Venerable Earth company General Electric was commissioned to create a high-efficiency, ultra-high output warp core. GE had produced warp cores for such workhorse vessels as the Sydney, Oberth and Antares classes whose warp cores were known for their reliability, low maintenance requirements and ease of repairs; and their crowning achievement was the class 8 warp core of the later Sovereign Class starship and afterwards the class 9 for the Odyssey and Lotus classes. While the overpowerful power core had proven problematic when first implemented on the Sovereign prototype, the different, slightly larger frame and more advanced systems of the following Chimera class and those that came afterwards paved the way to a revival of the timewarp project, now classified by the Office of Temporal Investigations as the Millennium project. But, despite all its latest advancements, matter-antimatter technology, although powerful enough, still needed too much alterations and modifications to even attempt creating a stable timewarp, leaving too many uncontrolable variables and requiring such extensive monitoring and maintenance with still such a high risk level that the implementation of an actual working time travelling vehicle was at least many decades ahead... if not more. Then, it took another accidental incident and some out-of-the-box thinking to solve this problem and stumble upon the solution and even open unsuspected applications beyond even fabled time travel, with the advent of the first Federation-made microsingularity power core and quantum slipstream travel. |
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Transporters | Type: Personnel transporters Number: 4 Payload: 900 Kilograms Range: 40,000 Kilometers Output :100 persons per Hour Status: standard system. Their program includes security protocols of detection and identification to operate and safeguard from biohazard, infiltration and unauthorized beaming in and out of material and lifeforms. The operator (or even the computer) can identify any signal, down to the subatomic level of biosignature and material, and susspend or redirect beaming of either lifeform or whatever is carried or neutralize weapon charges. Type: Cargo transporters Number: 4 Payload:100 Metric Tons Range: 40,000 Kilometers Output: 100 operations per Hour Status: standard system with emergency computer protocol in case of need for evacuating living organism; phase 1 store signals in patern buffer to transfer to appropriate personnel transporter becoming available; phase 2 allows direct attempt to beam out but can only do so for 10 persons per hour and remains a slow, risky procedure as these systems are not as precise on the subatomic level as personnel transporters. Type: Emergency transporters Number: 4 Payload: 900 Kilograms Range: 15,000 Kilometers Output: 400 persons per Hour Status: standard system with computer security automation escape protocol that activates automatically to extract personnel to safety. Standard protocol is to evacuate by rank seniority in case of imminent destruction of the ship to the nearest safe location. Type: Temporal transporter Number: 1 Payload: 500 Kilograms Range: 15,000 Kilometers Output: 30 persons per Hour Status: based on the data from Anika Hansen and Cmdr Chekotay's studies while on board the USS Relativity, and what has been studied by Lt Cmdr Data on board the USS Enterprise following the dimension-hopping incident experienced by Lt Worf, this is an early attempt at a personal chroniton-based matter dematerializer with temporal and transdimensional properties. For the moment, it can only resynch temporal signature, allowing someone to be undetectable as a time or dimension-displaced being or item, or someone from the past to remain in the present timeframe or to send back someone to its original time period. It also can do the same for transdimensional and out of phase objects and lifeforms. It is also limited to one individual at a time and 1 minute cooldown due to power consumption and computing complexity. Still untested in actual service. This experimental matter-energy converter was conceived based on the abandonned subspace transporter technology. Subspace Transporters could be operated at a range of 2.115 trillion kilometers. It would take a ship traveling at Warp 9.0, 1.29 hours to travel such a great distance. It cannot be emphasized enough how promising this technology was. A normal Starfleet transporter has an operational distance of only 40,000 kilometers. Subspace transporter technology offered an increase in transporter range by a factor of 52,875,000 times. This represented an immense advantage over the standard technology. Sadly, this technology was plagued by an enormous thirst for energy. A normal transporter cycle for a 60-kg payload at Quantum Resolution, was on average around 12.78 Megawatts. While a subspace transporter consumed upwards of 710.05 Megawatts, an increase in power consumption of 55 times. Not to mention all pattern buffers had to be rerouted through the Warp coils, to assist in the necessary transfer of electromagnetic energy into subspace energy. At the end of these experimental trials, Subspace Transporter technology was dropped in favor of the Standard transporters. The only comparable technology was that of the Iconians; the aliens who abducted Captain Picard, Esoqq, and Kova Tholl in "Allegiance" TNG; and the Sekirians in the Delta Quadrant. The technology of the Iconians was not fully studied before Captain Picard destroyed the probe base on the Iconian Homeworld. Neither was the second technology studied by the crew of the Enterprise. The technology of the Sekirians was witnessed by the crew of the USS Voyager. Their technology utilized the tetrahedral quartz mantle of their Homeworld and a Folding Space concept which transported people and objects an outstanding 40,000 light years. This technology was proven incompatible with Federation technology when a group of Voyager crew members, headed by Chief Engineer B'Elanna Torres and Lt. Commander Tuvok, attempted to transport the entire Voyager back to the Alpha Quadrant. The concept however was revived along the principles that now made controlled transdimensional and time travel possible. Instead of transporting people in space, it would do so in time as well; even if that conversion limited the range to the initial range of the original standard transporters of the 22nd century and for one individual at a time. |
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Turbolifts | 1 main (saucer) 2 secondary (catamaran hull one each interconnected) |
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Holodecks | see recreation above |
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Holoprograms | The safety can not be cancelled even by program manipulation. Regular memory purge to avoid the risk of spontaneous sentience. |
Docking / Cargo Bays
Shuttlebays | Located at the dorsal stern of the primary hull, the Main Shuttlebay takes up a significant portion of the aft section of the Millenium class. Due to the mission profile of the Millenium class, the shuttlebay extends larger than normal for a vessel its size to accommodate runabouts and ships of Courier-grade that may be the primary mode of transport by entities the vessel’s crew encounter. The Main Shuttlebay is managed by a team of Helmsmen/Pilots, Engineers and Technicians, and Operations personnel that are based on the Flight Operations office under the supervision of the Flight Control Officer. The Secondary Shuttlebays are located at the very aft portion of each of the Engineering hulls. Each bay, while smaller than the main shuttlebay, is just as capable of handling flight operations as the main shuttlebay. 9.2 SHUTTLECRAFT The Millenium-class Main Shuttlebay is equiped with: 1. 2 Type-11 Heavy Long-Range Shuttlecraft 2. 2 Type 10 Stealth Shuttlecraft 3. 2 Delta Flyer type short range Scout Shuttlecraft 4. 4 Work Bee- Mantis Type Maintenance Pods 5. Ordnance and Fuel 6. Flight Operations The Millenium-class Secondary Shuttlebays are each equiped with: 1. 1 Type-11 Heavy Long-Range Shuttlecraft 2. 1 type 10 Stealth Shuttlecraft 3. 1 Delta Flyer type short range Scout Shuttlecraft 4. 2 Work Bee- Mantis-type maintenance pods 5. Ordnance and Fuel 6. Flight Operations 10.2.2 TYPE-11 PERSONNEL SHUTTLECRAFT Type: Heavy long-range warp shuttle. Accommodation: Four flight crew, six passengers. Power Plant: One 400 cochrane warp engine, two 800 millicochrane impulse engines, four RCS thrusters. Dimensions: Length, 16 m; beam, 9.78 m; height 4.25 m. Mass: 28.11 metric tones. Performance: Warp 6. Armament: Four Type-V phaser emitters, two micro-torpedo launchers (fore and aft), aft-mounted veritable purpose emitter. With an ultimate goal towards creating a useful all-purpose shuttlecraft, the designers of the Type-11 Personnel Shuttle set out to create a craft that was equiped with all the systems of a starship within the shell of a relatively small shuttle. Allocation of the larger Danube-class runabout to starships in the field proved too costly, and with the expressed need by the Millenium-class development team for a versatile capable shuttle, the Type-11 was born. Its overall frame and components are a meshing of lessons learned in both the Type-9 and Danube-class vessels. Impressive shielding, several phaser emitters, micro-torpedo launchers and a capable warp propulsion system makes this shuttle capable of performing a multitude of tasks. Both the ventral and dorsal areas of the shuttle feature a new magnaclamp docking port that is capable of linking up to other ships similarly equiped. A two-person transporter and a large aft compartment with a replicator adds to the shuttle’s versatility. The end hope is that these all-purpose shuttles will replace the more specific-purpose crafts already stationed on starships, reducing the amount of space needed for shuttle storage in already-cramped bays. The Type-11 is now seeing full deployment outside the Sovereign-class since the beginning of the 25th century as the Starfleet standard on board starships and starbases. |
Auxiliary Craft
Shuttles | 4 type XI shuttlecrafts 4 type X stealth shuttlecrafts 4 type Delta Flyer shuttlecrafts |
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Other Small Craft | 4 Sphynx class workbees 4 Mantis class workbees |
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Captain's Yacht | USS Century NCC-98008\1 courrier class, the latest runabout type of vessels integrated underneath the saucer between the twin lower hulls. |