I can help your ship build

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Re: I can help your ship build

Postby Battle Lion » Sun Feb 09, 2014 11:27 pm

Evshell wrote:I don't always play STO... but when I do... I play science...

http://www.stoacademy.com/tools/skillpl ... aysisko1_0

I've gotten the support role down pretty well (heals, buffs, etc), but when I'm by myself, I don't do a whole lot of DPS and die quickly. Looking to balance out the roles a bit so I can solo or take on a group of NPCs on my own.

PS: I know the best stuff comes from repetitive reputation grinding, but I'm not a grind player so I'd like to work with what equipment I have (or can easily obtain through Di or EC).


ok skil points..


EDIT: here mu suggestion for a grav well skill tree

http://skillplanner.stoacademy.com/?bui ... avweller_0



get your self 3x blue damage control engineer doffs and slot them

this is called a drake build. you will almost always be able to reset the EPTx abilities to global cool down whenever you hit one, basically making it feel like you have 2 copies of each power!!!

sometimes it wont proc, but it really does work almsot all the time. 

get a gravimetric scientist taht makes more grav wells. purple one if you can.


last doff get a warp core engineer that makes youre power level go up, or a shield distro doff from rolor nebula.


get rid of all your space BOFFs and only slot: Humans, (for their leadership space trait), efficient borg/efficient saurians, (for their efficient trait, will help your power levels), nausicaan (get this from tier 4 diplomacy) or superior romulan operatives (for more crit chance)

most likely though, you'll only be able to get ahold of humans and efficient saurians. worth it for the bonuses they give, which stack, albeit poorly.


lastly, try to hit tier 5 rep in dyson. its really easy if you do the daily space mission, you get a commendation point.

that point will get you 2500 rep xp. plus you get a free peice of gear.

its not worth doing the other dyson project, just do the commendation point one. before you know it, you'll be at tier 5.

the dyson gear is REALLY good, and you hae to be tier 5 to get it. so just start chuggin man. its not grindy at all.
Last edited by Battle Lion on Mon Feb 10, 2014 9:52 pm, edited 1 time in total.
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Re: I can help your ship build

Postby Jureth » Mon Feb 10, 2014 4:00 pm

I second the Dyson reputation recommendation...it's 10x less grindy than the other reps. I have a Rom science toon that I'm focusing solely on the Dyson rep before I bother with anything else.

On that note, BL is the Dyson set better than the Solane? I really haven't studied them and I have a couple of toons that have both.
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Re: I can help your ship build

Postby Battle Lion » Mon Feb 10, 2014 6:34 pm

Jureth wrote:I second the Dyson reputation recommendation...it's 10x less grindy than the other reps. I have a Rom science toon that I'm focusing solely on the Dyson rep before I bother with anything else.

On that note, BL is the Dyson set better than the Solane? I really haven't studied them and I have a couple of toons that have both.


yes, the dyson set is better than the solanae set.

the set bonuses are better, the reactive shielding buff looks really good, and the shield will regen any shield facing that goes down. 

the solanae deflector and engine look better than the dyson deflector and engine, but the dyson shield does have that neat ability, and the dyson set 4 looks useful.


see for yourself:

http://sto.gamepedia.com/Solanae_Hybrid_Technologies

versus
http://sto.gamepedia.com/Dyson_Joint_Co ... chnologies
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Re: I can help your ship build

Postby Evshell » Tue Feb 11, 2014 2:48 pm

Thanks BL. I went through the Season 8 Dyson missions last night, and got about 160 marks and a commendation. Definitely a lot easier to build up than Omega.

Do the space attributes of Boffs really make that much of a difference? I don't really want to throw out some of my Boffs, because I RP and have a backstory for each and they've been my trusted crew since I started in 2010. I'm totally cool with replacing Boffs on any other characters, just not this one. I can add slots and throw out a couple. I have a purple Borg, but I don't know if it has efficient. I also have one human.

But do you have any suggestions related to the specific skills I have available on my ship, or do they look good? Would you recommend replacing any specific ones? You mentioned a "grav well skill tree", but didn't say anything about actually replacing them with the gravity well skill... was that implied?

I'll look into modifying the skill tree soon.

Lastly, I have no good damage control engineer doffs (1 single common)... is getting those specific types just completely random?

Thanks again!
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Re: I can help your ship build

Postby Battle Lion » Tue Feb 11, 2014 6:36 pm

Evshell wrote:Thanks BL. I went through the Season 8 Dyson missions last night, and got about 160 marks and a commendation. Definitely a lot easier to build up than Omega.

Do the space attributes of Boffs really make that much of a difference? I don't really want to throw out some of my Boffs, because I RP and have a backstory for each and they've been my trusted crew since I started in 2010. I'm totally cool with replacing Boffs on any other characters, just not this one. I can add slots and throw out a couple. I have a purple Borg, but I don't know if it has efficient. I also have one human.

But do you have any suggestions related to the specific skills I have available on my ship, or do they look good? Would you recommend replacing any specific ones? You mentioned a "grav well skill tree", but didn't say anything about actually replacing them with the gravity well skill... was that implied?

I'll look into modifying the skill tree soon.

Lastly, I have no good damage control engineer doffs (1 single common)... is getting those specific types just completely random?

Thanks again!


I think the confusion here is that i posted TWICE about your build, and you probably only saw the most recent one, detailing about skill trees and doffs. 


Having space attribute Boffs certainly helps, but they arent necessary and are a relatively new thing.

the efficient borg BO (if you look at her passives, it could say efficient), adds about 1 to your power levels that have a base level of below 50. 

so do the saurians. so lets say you have weapons at 90 base, shields at 70 base  and aux/engines at 25 or so each.

if you had 5 efficient Boffs, your power levels for aux/engines would be about 30 or so now.


certainly better than nothing, but also nothing to write home about if you care about your BOs. (i will never discharge the common female tactical andorian that i chose as my first Boff ever, so i know that feel)


the leadership trait doesnt stack the same way as efficient borg/saurians go. so much so that it is only worth having 1 of them on your ship. the leadership trait is also a player ability, so if you have it, you dont need to slot a BO with it.

all it does really is slightly buff your hull regen and subsystem repair stat. again, better than not having a bonus if you care about such things.


the nausicaan BO you can get from the diplomacy commendation has the Pirate trait, which increases ALL your ships damage, from ALL sources, by 1.5% and it stacks. feds can only get one (two if you got tier 4 diplo as fast as you could when it was brand new. i ended up with a nausicaan and an orion slave girl so it worked out)


the romulan doffs you can get from the embassy, and can have the superior romulan operative trait, which also stacks. this will boost your crit severity and chance, and is very useful for people who crit stack.

i plan to get 2 or 3 of them myself.

i want my ambassador to have every advantage i can reasonably give it, so i opt to go that route. purely personal preference.



i just thought i would do my do diligence and recommend it, as it IS an improvement, and not one that many people seem to know about.



as for the recommendations on the specific skills, i believe i recommended some changes to your BO powers. as you are a science ship, i suggested grav welling. i gave an abridged version of my recommendations bc the computer i was on deleted all my well typed out suggestions and it was late, so i just wanted to get it out the door so you could start thinking about it. i will go into more depth now.


Fire at will to replace high yield.
reasoning: high yield is a spike power, and the cool down required to fire 3 torpedos just isnt worth it IMO. you can get MUCH more sustained DPS out of fire at will. especially if there is one target, or if you have multiple enemies in a grav well. plus you dont want your front to be facing the enemy, you want to be broadsiding. this ship cant do as much damage facing forward as it could facing sideways. this has the added benefit of not needing to buff the turn rate.


replace all your weapons with regular beam arrays. yes even the torpedo.
reasoning: you need to dip your front in to fire that torpedo, canceling the fire from your rear three weapons.
three beam arrays worth of buffed beams will out dps a torpedo that gets fired maybe every 15 or so seconds.

upgrade to these
http://sto.gamepedia.com/Plasma-Disrupt ... Beam_Array

they are free (bit of a grind to get six, but not so bad.)
they are mk xi, and they combine the debuffs of plasma and disruptor together into one weapon.

disrupter has a very good debuff, bc it lowers the targets damage resist, meaning you and everyone else shooting at that bad guy, will hurt it more.

plus, bc it is part plasma, once you get some dil and fleet credits (really dont need that much) you can get embassy science consoles that boost plasma damage, effectively giving you more TAC consoles, and increasing your damage.

tac team is fine as your ensign tac power.


for engineering i said EPTS1, DEM1, EPTW3
heres why: epts 1 will obviously heal your shields.
DEM1 is an agressive choice that will add more shield penetration to your energy weapons.
if you dont want that, go for RSP.
EPTW is another agressive choice, but i feel it will be worth it. it will add a huge boost to your weapon power, and also in addition it will buff your damage out put for 10seconds i think. those two facts combined with 6 beam arrays will do a good bit of damage.


science ENSIGN powers

sci team: everyone will be counting on you to have this, as you are the science guy. try to only use it when TT is on cool down. tac team boosts your damage output for 15s, removes assimilate ship, and balances your shields. science team will cancel numerous science debuff effects like scramble sensors, jam sensors, viral matrix, SNB....so its good for you to have this to dish out to others, bc no one really slots it anymore. too specialized.

polarize hull. this is a good power to have bc it will break tractor beams, which the borg love. it also boosts your damage resistance, but only on your HULL. so use this only when your shields are failing. it no longer shares a cool down with hazard emitters, so thats good.

get rid of tractor beam and instead get hazard emitters. this will cancel borg shield neutralizer, and the plasma fire proc, as well as heal your ship and provide a resist.



science LT powers::
hazard emitters. yes two copies. you dont have ETeam or aux to sif and its good to have 2 heals if you like to survive.

transfer sheild strength: this is a better shield heal than science team bc it adds a resist and doesnt put TT on CD.

now, for LTCMDR and CMDR powers, i said to go with grav well.

that is just my suggestion, but i think it will be really fun and also very useful.




grav well is legit one of the best powers that ANYONE can play, not just a dedicated science ship.

it pulls them in, most pve ships cant escape. it deals shield penetrating kinetic damage. it lasts for 20 seconds.
when you kill something in a grav well, all the other ships in that grav well are going to get damaged severely by the warp core breach.

heres where its really useful. it can keep probes and nanite spheres from ruining your optional in the STFs.
you cant count on your team mates to follow the SOP when it comes to STFs. you have to be ready to step in to clean up a mess. someone poped a generator too soon in infected? no problem, just grav well the nanite spheres and continue as if nothing happened.

someone isnt killing their probes and you have to rush over to stop them from going through the vortex? how are you going to kill 3 probes in less than 10 seconds? thats a tall order even for an escort. no problem. just grav well the probes and they arent going anywhere for 20 seconds. plenty of time for you to kill them. easier still bc when one blows up, it damages the other 2 with its breach.

having 2 copies of the skill is just so that you can be throwing them out left and right. its invaluable in crystaline entity, as it keeps all the shards in one place and not killing your team. its great for fighters, they all die as soon as they get sucked in. it even deals damage, so you can just grav well the borg gate if you really want to, the gate will take damage. i do it all the time.

plus you wont need tractor beam anymore. tractor beam you have to be within 5 km, not so with grav well.



as far as your engineering consoles go, again i recommend fleet gear, its very easy to get. but if you cnat get that....

get a second neutronium console and a SIF generator to boost your hull healing.



science consoles.

get rid of the emitter AMPLFIER and the shield refrequencer. the refrequencer isnt that great bc crew isnt very helpful in this game, theyre dead almost immediately and dont do much even when alive.

the emitter amplifier is no good either, as shield regeneration is not worth counting on. if your shields are low, the regen rate isnt going to save you, EPTS will. TSS will. the regen rate on shields is a drop in a bucket compared to the shields capacity.



pick up anothter emitter ARRAY to boost your shield heals, and a graviton generator to boost your grav welling. ( if you decide to grav well.)


do you have fleet marks? check out the embassy consoles. they are a good goal to work towards and will really help your ship.

they can boost plasma damage!! and they can lower your threat, and can boost your grav well or shield healing.

these consoles can act as make shift damage boosting consoles for you bc you are using plasma, in adition to helping you tank, lowering your threat....its like 3 consoles in one. you have to get them dude.



tac consoles:: get 2x plasma energy buffing consoles. not worth buffing torpedoes with that quantum console, they dont do nearly as much damage as beams will on tihs build.

that beam buffing console wont net as high returns as a plasma energy specific one will, so thats why i recommend 2x plasma consoles.




a new warp core on the exchange will be cheap, look for one that is mk 11 rare, has [A->W] or [s->w].
make sure the other modifier is useful for combat too, lke EFF (+warp core efficiency) or EPS(boost eps power skill) instead of COI or TRANS (which buff sector space movement, and dont help your ship in combat.


now, your skill tree. i went ahead and made a skill tree that would benefit your ship, the powers i recommended, and your innate science captain abilities. if you dont plan to grav well, you dont need any points in the grav well related skills there, but the rest is still very aplicable.

as for your doffs, yes getting them is pretty random. each nebula in the game has a colony doff chain that will award specific doffs if you can find the repeatable, 7th mission in the chain. its a great way to farm purple doffs. but i dont think there is a blue or purple DCE mission.

so youre left with the exchange. save up and try to get 3x blue damage control engineers.

as i said before, having 3 gives you 3 rolls at 30% to reduce the cooldowns on all EPTx abilities.
which means that it almost always procs, and effectively gives you 2 copies of each of your eptx abilities.
so you will have 2 eptw3, and 2 epts1. very nice.
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Re: I can help your ship build

Postby Evshell » Tue Feb 11, 2014 9:39 pm

Battle Lion wrote:I think the confusion here is that i posted TWICE about your build, and you probably only saw the most recent one, detailing about skill trees and doffs. 



Ah, that makes a LOT more sense, lol.

OK, awesome suggestions! Time for me to go shopping. I have a good amount of credits (1.8 mil) and about 200k Di, and 450k Fleet Credits so I think I can get all the recommendations on your list, unless the Doffs are extremely overpriced. I also have 2000 Zen right now, so if need be I can squeeze out a little more Di.

Grav well sounds really great, looking forward to it!

Thanks again!
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Re: I can help your ship build

Postby Battle Lion » Tue Feb 11, 2014 11:33 pm

Evshell wrote:
Battle Lion wrote:I think the confusion here is that i posted TWICE about your build, and you probably only saw the most recent one, detailing about skill trees and doffs. 






Ah, that makes a LOT more sense, lol.

OK, awesome suggestions! Time for me to go shopping. I have a good amount of credits (1.8 mil) and about 200k Di, and 450k Fleet Credits so I think I can get all the recommendations on your list, unless the Doffs are extremely overpriced. I also have 2000 Zen right now, so if need be I can squeeze out a little more Di.

Grav well sounds really great, looking forward to it!

Thanks again!


hey dude, thought i'd give you a heads up on which science consoles would be most beneficial to your build specifically.



Plasma enfused Emitter array  -threat

this will give you an extra 9% plasma damage, reduce your threat generation and boost your emitter skill, thus increasing the effectiveness of your Transfer shield strength, and Emergency power to shields.


and the plasma enfused graviton generator -threat, pretty sure that is a choice.

this will also lower your threat level, boost your plasma damage and buff your gravity wells (the pull, not the damage, which is fine bc you dont care much about its damage, you want it for its hold effect)


the engineering consoles from the fleet dil mine that i would recommned would be:

fleet neutronium +trn and +hullrep

2x neutroniums will make your hull pretty solid. 


as for the 3 blue damage control engineer doffs. make sure you get the 'emergency power' variant.
meaning: they should have this ability:
Chance to reduce the recharge time for Emergency Power to subsystem abilities


the other doff i would recommend woudl be a purple gravimetric scientist.
the good news on this is that its free! you just gotta work a bit for it.

there are 2 free versions. i lucked out and got mine from a lockbox, and i can tell you he is super useful for a grav well build. sometimes i grav well a bad guy and he gets stuck in a mess of other grav wells.


he has the chance to create up to FOUR additional gravwells for free!!


the best part is the other wells spawn after time if it procs, so that 20 second hold could potentially turn into a 38 second hold between 2-4 other grav wells.

this is the free commendation version.
http://sto.gamepedia.com/Kamugtai

just hit tier 4 science commendation and hes yours.


or you can go to the eridion belt and do the colonization doff mission chain. if you crit the last mission in that chain you get
http://sto.gamepedia.com/Demera

if you dont play much, thats fine. all you gotta do is log in, check eridion belt doff missions, if you see the next in the chain, start it! if not log out and try again tomorrow. its that simple. i got 5 purple doffs so far with this method. its aweome.

if you dont crit the 7th in the chain, not to worry, ITS REPEATABLE. you can have 100 of these doffs if you try hard enough.

as for your 5th doff, im at a loss for what to suggest. theres SO many good ones. just pick your favorite lol.

since i now know you have fleet credits, look into an elite fleet warp core. you want one that will buff aux power or weapons power and has as much combat buffs as you can.

your power levels will take some tweaking to find what works for you, but i would do 100W, 50S, 25E/A

your skill tree, warp core and ship itself should bring E and A up to respectable levels, but you can always take some power out of shields to put in aux. GW, HE, and TSS all scale in effectiveness with aux power level, but i seem to get by with mine in the 50s.
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Re: I can help your ship build

Postby Jureth » Wed Feb 12, 2014 11:27 pm

What's your opinion of the Dyson ships? Is there any viability there for anything but a science toon?
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Re: I can help your ship build

Postby Kheren » Thu Feb 13, 2014 11:25 am

Since I had one for almost a week now I can tell you a bit (just a bit, Battle Lion will obviously come with MUCH more precise details) from a PvE standpoint (I do not PvP so I can't say anything on that front).

My previous ship was a Fleet Ambassador tier 5 cruiser and was handling any PvE situation either with great ease or at least pretty well with the stuff I had aboard. I transfered almost all of it to the Dyson ship (minus the Breen transphasic mines launcher, the transphasic rapide fire launcher, the crew revival console and the Aegis set replaced by the full Solanae one).

Basically, it handled just as well in PvE with what looked like somewhat lower hull strength but  better manoeuverability, shield resistance and somewhat better firepower (even when I forgot to go into tactical mode!) despite not being myself used to cannons (I always fly cruisers) which changes much of my usual fighting pattern so it needed some getting used to. So far I played quite a lot in the Dyson sphere zone, the starbase defense scenario, the Gorn minefield, Assimilated and did two Borg incursions, all successfully. 

Since the Fleet Amby cost me 4 ship modules (at 500z each plus the ship itself) and this one nothing but some time (the Q daily), playing 3 times a good scenario (the Tuvok one) to get the full Solanae set and lobi crystals (just to accelerate getting the Qmmendations but they were sleeping in my bank anyway), I would say I got a good deal.

Oh and I'm a tactical officer. For me, the Dyson ship seems to works pretty well.

I just wish it would look more like the Enterprise than the Voyager ;)
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Re: I can help your ship build

Postby Battle Lion » Fri Feb 14, 2014 12:11 am

Jureth wrote:What's your opinion of the Dyson ships? Is there any viability there for anything but a science toon?


honestly i think its a novel ship, but its damage output will be questionable at best.

you cant remove that proton cannon, which kind of forces you into a forward figting posture unless you want a useless weapon slot.

it can certainly deal a good amount of damage, but i think that the protonic arsenal would be really useful for it. almost have to use it, seems like.


properly kitted out im sure it is fine, and i plan to use it on my science alt as a cannon build, with anti proton weapons.


the omni directional AP array counts as an array, so you can still use beam overload and subsystem targetting, and it fires foreward.

the other aft weapons will be borg cutting beam, and an AP turret.
the front will be dual heavy cannons.

i think thats the way to go to get max dps out of this. i plan to cpb and psw, or gw. probably grav well. should be a fun ship.


looks kind of squishy tho. the C-store versions will no doubt be better.

all in all, i'd say use it, but go for a forward damage only build. 
Captain Miles T. Prower - Starfleet Corps of Engineers
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