Constantine's Escort Build Discussion
Posted: Mon Nov 30, 2015 11:03 am
As with any game I try to be the best I can be. Right now I have 1 character. A Federation Tactical officer. She does 1 thing, shoots fast and often. That said I want her ship to be able to be a DPS monster capable of surviving long enough to take down 1 or more ships in PVE.
What I end up needing to do is run in (7k down to 2k weapons range) and do as much damage as possible on 1 or 2 shield facings before turning around and using the Impulse Capacitance Cell along with maxing impulse speed to get to 10k+ range. I reinforce shields, polarize hull, and jam sensors while targeting shields and cannon: Scatter Volley. My ship also has a point defense system but it doesnt seem to work as well as it should? If i stay in to long I get held by satellite tractors or the ship launches heavy torpedos that bleed right through my shields.
I am going Pilot and maybe Intel for Specialization unless there are better ones.
Here are my Captain Skills, Ship and Ship Loadout for Critique:
What I end up needing to do is run in (7k down to 2k weapons range) and do as much damage as possible on 1 or 2 shield facings before turning around and using the Impulse Capacitance Cell along with maxing impulse speed to get to 10k+ range. I reinforce shields, polarize hull, and jam sensors while targeting shields and cannon: Scatter Volley. My ship also has a point defense system but it doesnt seem to work as well as it should? If i stay in to long I get held by satellite tractors or the ship launches heavy torpedos that bleed right through my shields.
I am going Pilot and maybe Intel for Specialization unless there are better ones.
Here are my Captain Skills, Ship and Ship Loadout for Critique: