Xindi-Aquatic Narcine Dreadnought Carrier
Posted: Tue Jul 29, 2014 5:42 pm
In my chase of all things carrier I managed to pick up the Xindi-Aquatic Narcine Dreadnought Carrier.
http://sto.gamepedia.com/Xindi-Aquatic_ ... ht_Carrier
I initally tried it with an...odd build.
Using the Xindi-Reptillian's Impatient trait (+5% power recharge speed for tactical bridge officer abilities) I loaded u with 3 Tac and 1 sci and 1 eng. It..well it did ok. Not stunning and if I got attention I was space dust before I knew what happened more than a few times.
The buff does make the Boff abilities come back a bit faster all the time and they feels incredibly nice. I think I may get one of them for my Jem'hadar Dreadnaught.
But having so many meant a great sacrifice - giving up the ability to have grav well and more defenses. So I redid my Boffs and here is what I came up with;
Ship: 'Etlh Naj
Captain: Lilitha Klingon Tac
Lt Com Universal
Polarize Hull 1, Science team 2, Gravity Well
Com Tac
Tactical Team 1, beam Fire at Will 2, BeamFire at Will 3, Attack Patern Omega 2
Ensign Tac
Tactical Team 1
Lt Eng
Engineering Team 1, Emergency Power to Shields 2
Lt Sci
Transfer Shield Strength 1, Hazard Emitters 2
Weapons
4 Disruptor beams (various sorts) in front and 3 behind (3rd will be the cutting turret eventually nach)
Engineering Consoles
Induction Coils, Cascade Resonance, Neut Alloy
Sci
2 Shield Emitters, Leech
Tac Consoles
4 disruptor + damage.
It kinda flies like the Ambassador if it was a carrier, and thats a great thing. Im thinking of redoing it to cannons and turrets (Beam of course) because its maneuverability is so high.
(Admitedly 8 of 9 in Impulse Thrusters I had a feeling it might need it)
I picked up Momentum and I heartily reccomend it to all captains as a space trait.
sorry if its a bit scatter brained I just wanted to jot this down while my thoughts were fresh.
http://sto.gamepedia.com/Xindi-Aquatic_ ... ht_Carrier
I initally tried it with an...odd build.
Using the Xindi-Reptillian's Impatient trait (+5% power recharge speed for tactical bridge officer abilities) I loaded u with 3 Tac and 1 sci and 1 eng. It..well it did ok. Not stunning and if I got attention I was space dust before I knew what happened more than a few times.
The buff does make the Boff abilities come back a bit faster all the time and they feels incredibly nice. I think I may get one of them for my Jem'hadar Dreadnaught.
But having so many meant a great sacrifice - giving up the ability to have grav well and more defenses. So I redid my Boffs and here is what I came up with;
Ship: 'Etlh Naj
Captain: Lilitha Klingon Tac
Lt Com Universal
Polarize Hull 1, Science team 2, Gravity Well
Com Tac
Tactical Team 1, beam Fire at Will 2, BeamFire at Will 3, Attack Patern Omega 2
Ensign Tac
Tactical Team 1
Lt Eng
Engineering Team 1, Emergency Power to Shields 2
Lt Sci
Transfer Shield Strength 1, Hazard Emitters 2
Weapons
4 Disruptor beams (various sorts) in front and 3 behind (3rd will be the cutting turret eventually nach)
Engineering Consoles
Induction Coils, Cascade Resonance, Neut Alloy
Sci
2 Shield Emitters, Leech
Tac Consoles
4 disruptor + damage.
It kinda flies like the Ambassador if it was a carrier, and thats a great thing. Im thinking of redoing it to cannons and turrets (Beam of course) because its maneuverability is so high.
(Admitedly 8 of 9 in Impulse Thrusters I had a feeling it might need it)
I picked up Momentum and I heartily reccomend it to all captains as a space trait.
sorry if its a bit scatter brained I just wanted to jot this down while my thoughts were fresh.