The Mighty D7 (K't'inga Refit)
Posted: Wed Jul 16, 2014 6:44 pm
I set myself up in a D7 look alike for fun. i didnt expect much from the build but i worked on it and holy heck its amazing. It just beats the snot out of stuff and is incredibly well designed for A2B.
I.K.S. Merciless
Capt Xar'Khan - Gorn tactical Officer
Fore Weapons
Elachi Beam Array x4
Aft Weapons
Borg Cutting Beam
Disruptor beam arrays (blue) x3 (Planning to replace with fleet)
Deflector
Solanae - replacing with 8472 rep
Engines
Blue set - Planning remal
Warp
Obelisk - planning fleet
Shields
Fleet Adaptive Covariant (Capx2, ResB Adapt)
Devices
Subspace Field Modulator, Nimbus Distress Call, Satelite
Engine Con (4)
Adapted Console
Enhanced Neutronium (+turn)
Plasmonic Leech
Enhanced Induction Coils
Sci Con
Shield Refrequincer (+ShHP) xii
Magetometric generator
Emitter Array (-Th) (+Pla)
Tac Consoles
Vulnerability Locator +Dis x2
Disruptor Induction Coil
Skill Build
http://skillplanner.stoacademy.com/?build=xarkhan_6042
Not perfect by any means, I was planning to use torpeds before the sirens song of the beam ship pulled me into it.
Stations
lt Tac
Tactical team 1, Attack pattern Beta 1
Ensign Tac
Fire at Will 1
Comd Eng
Engineering Team 1, A2B 1, Emergency Power to Weapons 3, Directed Energy Modulation 3
lt Eng
Emergency Power to Shields 1, A2B 1, Reverse Shield Polarity
Lt Sci
Hazard Emitters 1, Science Team 2
Doff
3 technitians
2 Damage Control Engineers
Without thinking about it I was already using the A2B Drake build here. Amusing
I.K.S. Merciless
Capt Xar'Khan - Gorn tactical Officer
Fore Weapons
Elachi Beam Array x4
Aft Weapons
Borg Cutting Beam
Disruptor beam arrays (blue) x3 (Planning to replace with fleet)
Deflector
Solanae - replacing with 8472 rep
Engines
Blue set - Planning remal
Warp
Obelisk - planning fleet
Shields
Fleet Adaptive Covariant (Capx2, ResB Adapt)
Devices
Subspace Field Modulator, Nimbus Distress Call, Satelite
Engine Con (4)
Adapted Console
Enhanced Neutronium (+turn)
Plasmonic Leech
Enhanced Induction Coils
Sci Con
Shield Refrequincer (+ShHP) xii
Magetometric generator
Emitter Array (-Th) (+Pla)
Tac Consoles
Vulnerability Locator +Dis x2
Disruptor Induction Coil
Skill Build
http://skillplanner.stoacademy.com/?build=xarkhan_6042
Not perfect by any means, I was planning to use torpeds before the sirens song of the beam ship pulled me into it.
Stations
lt Tac
Tactical team 1, Attack pattern Beta 1
Ensign Tac
Fire at Will 1
Comd Eng
Engineering Team 1, A2B 1, Emergency Power to Weapons 3, Directed Energy Modulation 3
lt Eng
Emergency Power to Shields 1, A2B 1, Reverse Shield Polarity
Lt Sci
Hazard Emitters 1, Science Team 2
Doff
3 technitians
2 Damage Control Engineers
Without thinking about it I was already using the A2B Drake build here. Amusing