ok! round 2.
THIS POST IS ABOUT THE CHIMERAwhat are you trying to do with the ship? what is your role?
everyone please read this
http://home.comcast.net/~amicus/Skill%2 ... ffects.htmit is an AMAZING look into the skill tree, albeit hard to read.
basically, putting more than 6 points into something is a bad idea. the returns you get for the price are generally not worth it, except for the weapon damage skills, and possibly the accuracy skill.
so i would suggest sir, that you respec and put all those at 6 except for the ones that boost DAMAGE.
now, the admiral level skills there, the 'specialization' ones, DO NOT ADD DAMAGE. they just increase your crit chance and severity. still pretty sweet, but id say take some points out of the torpedo one and spread the love.
you need points in:: integrity, eps, armor, power insulators, dampners, thrusters and engine performance.
points in all of these will really flesh out your build and make it more robust and well rounded. your speed will increase, so your defense will go up, your shields will be drained less by borg bullcrap weapons, your power levels will return to normal faster, your EPTx's will be buffed, your kinetic resist will go up which is a life saver against borg.
after putting the others at 6, you should have no shortage of points to get alot of points in those categories. let me know if you need help with this, skill tree is most important and most tricky part of ship building.
if you have cannons, then you should commit fully to cannons. they do great damage. BUT only if you are within 5km.
cannon damage falls of significantly over distance. beams stay relatively unchanged. THE MORE YOU KNOWWW
i would say to get the borg cutting beam for the rear, along with 2x turrets. no rear torps. idea is to keep front toward enemy like a claymore mine. you wont need to worry often about shooting with your rear end bc by the time you pass it, it should be dead. throttle control will help here too, so you dont pass too quickly.
3x turrets if you have no borg beam.
i like that dual beam bank and heres why. BEAM OVERLOAD. beam overload has the capability to do massive damage in one shot. great as a finisher, or to drop a shield facing quickly.
drop that target shields (it really doesnt do much anyway) for another CRF.
swap torp spread for beam overload.
heres my reasoning. spread is AoE. aoe is great and all, but a single AoE power on an otherwise single target killing ship doesnt make too much sense.
play to your strengths! more burts, less sustained.
beta and omega are fine. omega breaks tractors, gives you resist and buffs dmb. beta is god in PvE. so much damage. and its team benefit too, any one else shooting at your beta debuffed target will get the benefit too.
you dont have ANY hull heals??
get rid of Polarize hull and get yourself hazzrd emitters. you can clear plasma burn with it, it gives a resist and HoT
AND IT CANCELS BORG SHIELD NEUTRALIZER. it is a GREAT power to have in STFs.
jam sensors....hmm i dont think its really helping. especially bc the placate you give will be broken rather quickly once you start shooting at whatever it is you are jamming.
look into tractor beam; keep that pesky sphere in one spot so you can kill it wicked fast. remember, things take ALOT more damage if they are not moving. that goes for you too....
or tractor beam repulsors (they placate on each pulse, and it can keep nanite spheres away from healing the transformers in Infected, can keep probes away from the vortex in Khitomers, and repel shards chasing you in CCE).
or go the traditional route, get hazz em, and TSS, and swap your ensign uni to Engi and give him EPTW for more power and a damage buff.
your gear set:: i would set get borg deflector and engines, that 2 part bonus is really good. its widely used in pvp. it dishes out a hull heal.
as for your shield...Maco is good, it gives you more power levels. adapted maco is arguably better, more cap.
both sets will reduce plasma damage to shields by 20%. suddenly borg arent so bad, right?
aegis set is showing its age, time to upgrade if you can.
your warp core really isnt bad, but it needs to be upgraded as well. the fleet dil mine has excellent choices.
find one that adds to weapons power, from shields power. you should be at 100W, 50S, 25E and 25A. swap to 100 shield if you get in trouble.
a warp core that has a shields or weapons capacitor is your goal.
those 3 engineer consoles are not really doing anything. most consoles in this game are actually garbage.
get the borg console, a fleet neutronium that buffs your hull healing or turn rate; or a fleet turn rate console that gives resist, and the last console can be a rep console of your choosing.
seriosly guys, these rep consoles and fleet consoles are GOLD. they are better than anything out there (excpet some lock box/lobi ones)
i would move your tac system console to the second science slot. field generators wont be necessary with neato shields.
as for the other sci console: ive said it before and i'll say it again. embassy science console.
in your case, id say go for a threat REDUCTION console, that boosts shield emitters, but gives a chance to heal hull.
you could keep your quantum chamber, its up to you, but you will see more dps with another energy console. 4x energy consoles.
this is why i like to parse the game for DPS numbers, you can see how much damage your quantums are doing and if they are pulling their weight with taht console.