Building a Fleet Starbase - Strategies
Posted: Sun Apr 28, 2013 8:10 pm
How to efficiently utilize Fleet Member Resources in the construction of a Fleet Starbase
Introduction:
Below is an explanation of an efficient way to build a Fleet Starbase based on a small to medium Fleet. Note that this is one strategy that would be effective and not the only strategy that could work. This is not meant to be judgment; rather it is intended for the betterment of the Fleet.
I consider Lotus Fleet to be a small or medium sized Fleet as there are only a few players contributing to the construction of the Fleet Starbase. Fleets with a large number of players who all contribute actively towards the construction of the Starbase can essentially do any mission/project and still quickly build a Fleet Starbase. This is due to the fact that with enough players, their collective resources are almost unlimited. Lotus Fleet has only a few active contributors and thus resources are limited in that the resources slowly become available with little time to accumulate. Based on this information, a strategy must be utilized which most effectively utilizes available resources and which most efficiently builds the Fleet Starbase.
Background Information:
A Fleet Starbase is made up of the following facilities:
- Shipyard (Military)
- Industrial Fabricator (Engineering)
- Communications Array (Science)
- Transwarp Conduit (Science)
- The Starbase
In regards to building a starbase, the following are the relevant types of resources that must be donated in order to complete various projects, upgrades and special upgrades.
- Dilithium
- Fleet Marks
- Common Duty Officers
- Expertise
- Various Commodities
- Various Data Samples/Particle Traces
In order to build facilities, the Fleet must complete multiple repetitions of two different kinds of projects. The first type of project is worth 1,000 points towards the construction of one of the types of facilities (shipyard, fabricator, comm. array). These projects rely on Fleet Marks, common duty officers, expertise and various commodities for completion. For common duty officers, the 1,000 point projects separate the two kinds of duty officers for that division. In other words, if it is a science project, it will require X number of science duty officers, and X number of medical duty officers. For these missions, it is typically the more difficult to obtain type of common duty officer that delays the completion of the project. Medical, Operations and Security are the more difficult kinds of common duty officers to obtain.
The second type of project is worth 500 points towards the construction of one type of facility and also provides a certain number of provisions. Provisions can be used for other purposes to include allowing members to obtain Fleet Support Starships. These 500 point missions rely on fleet marks, dilithium, expertise, various commodities, and depending up the type, a small number of common duty officers or various data samples/particle traces. Typically it is the lack of dilithium that delays the completion of these projects.
Once enough points are obtained to upgrade a facility, the fleet may then work towards upgrading that facility. Upgrades of facilities take a great deal of resources, increasing as the level increases. Resources that are needed for these upgrades include fleet marks, dilithium, common duty officers, and various commodities. Typically the lack of dilithium is the source of any delays in completing the upgrades.
Special upgrades are completed in order to enhance the look of the Starbase or interior functionality, such as unlocking options (i.e. bartender, counselor, fleet duty officer, etc). These missions require dilithium to complete.
Strategy:
In the small Fleet environment, the Starbase Commander (i.e. anyone who assigns projects towards the completion of the Starbase), must take into consideration the limited available resources. Dilithium, medical, operations, and security duty officers are the hardest to come by resources. While players have multiple avenues to collect dilithium ore, we are limited in the amount refined per day and therefore a scarce commodity.
Refer to “How to obtain Common Duty Officers”. While many methods exist in obtaining common duty officers, one cannot select exactly which kind of duty officer you get. More often a player will receive tactical, science, and engineering duty officers. The problem is that each character is limited on the number of common duty officers they can have at one time and, once full, cannot take on any more. The main point here is that obtaining a certain type of common duty officer is hit and miss. A player can reassign underperforming duty officers, but it will cost you dilithium (a limited commodity) and it is a 5 to 3 exchange ratio (pay in 5 common duty officers for 1 uncommon, exchange 1 uncommon for 3 common).
A starbase commander must help members by rotating types of projects. Mistake #1: Concentrate on only 1 type of project. For this example, let’s say we are concentrating on only military projects. While this works for large fleets, and will work for a short time with small fleets, it is not a sustainable strategy. Why? Members run out of security duty officers, fill their rosters with every other type of duty officer, and cannot obtain any additional security duty officers to help complete the mission. For example: currently my one character has 0 tactical, 0 security, 31 engineering, 22 operations, 46 science, and 48 medical common duty officers. 340 out of 350 slots are filled which means that this character is essentially full and cannot take on more duty officers without first off-loading. In such a circumstance, one can reassign underperforming duty officers but at a 5 to 3 ratio (5 common into 1 uncommon, exchange 1 uncommon into 3 common) but this exchange costs dilithium which is sorely needed. If other Fleet Members are in a similar situation, then the Fleet is essentially stuck on this project.
Strategy: Due to the situation described above, it is actually more efficient to load the other two types of projects (engineering & science) once in awhile in order to allow players to donate duty officer so that space can be created for additional common duty officers. In this way, the military shipyard is actually completed faster than solely loading 1 type of project (i.e. military). Between my 2 characters, 1 science 1,000 point project and 1 engineering 1,000 point project could be completed just by me.
Mistake #2: Loading projects and upgrades which all require dilithium. Note Upgrades and special projects must always be loaded when available; the mistake is queuing up projects (500 points, X provisions) which require dilithium while at the same time trying to upgrade a facility.
Strategy: A starbase commander must help to focus the Fleet’s resources. Upgrades are important and must be loaded when available; special projects must be loaded when available as they are on a time limit. Therefore, when these upgrades & special projects, which have the requirements of dilithium heavy are queued up, the regular projects which require dilithium should not be queued. Rationale: Dilithium is a limited resource; if multiple missions are queued up, then donations will be allocated across various projects instead of concentrated on the one or two that are more important to be completed. Also, with only 3 project slots available, if two are loaded with projects that require dilithium, and all of the dilithium goes into the upgrade, then the projects will not be completed thereby wasting project spots and ultimately delaying progression.
Conclusion
Above all, building a Fleet Starbase (or Embassy) takes a FLEET. By that I mean while 1 person could eventually do it, it really does take a Fleet to make this happen. If we in Lotus Fleet want to max out our Starbase or Embassy, then we need to actively participate. This does not mean that everyone must grind every day; I play for short periods every day just to complete duty officer missions and Deferi daily missions (2400 dilithium), but a little bit from everyone goes a long way.
Thank you for taking the time to read and consider what I have described above. My hope is that it is useful and aides Lotus Fleet in the construction of not only the Fleet Starbase, but of the Embassy as well. If I think of other strategies which can be applied, I’ll update accordingly. If you see something that I do not, feel free to post your own strategies!
Introduction:
Below is an explanation of an efficient way to build a Fleet Starbase based on a small to medium Fleet. Note that this is one strategy that would be effective and not the only strategy that could work. This is not meant to be judgment; rather it is intended for the betterment of the Fleet.
I consider Lotus Fleet to be a small or medium sized Fleet as there are only a few players contributing to the construction of the Fleet Starbase. Fleets with a large number of players who all contribute actively towards the construction of the Starbase can essentially do any mission/project and still quickly build a Fleet Starbase. This is due to the fact that with enough players, their collective resources are almost unlimited. Lotus Fleet has only a few active contributors and thus resources are limited in that the resources slowly become available with little time to accumulate. Based on this information, a strategy must be utilized which most effectively utilizes available resources and which most efficiently builds the Fleet Starbase.
Background Information:
A Fleet Starbase is made up of the following facilities:
- Shipyard (Military)
- Industrial Fabricator (Engineering)
- Communications Array (Science)
- Transwarp Conduit (Science)
- The Starbase
In regards to building a starbase, the following are the relevant types of resources that must be donated in order to complete various projects, upgrades and special upgrades.
- Dilithium
- Fleet Marks
- Common Duty Officers
- Expertise
- Various Commodities
- Various Data Samples/Particle Traces
In order to build facilities, the Fleet must complete multiple repetitions of two different kinds of projects. The first type of project is worth 1,000 points towards the construction of one of the types of facilities (shipyard, fabricator, comm. array). These projects rely on Fleet Marks, common duty officers, expertise and various commodities for completion. For common duty officers, the 1,000 point projects separate the two kinds of duty officers for that division. In other words, if it is a science project, it will require X number of science duty officers, and X number of medical duty officers. For these missions, it is typically the more difficult to obtain type of common duty officer that delays the completion of the project. Medical, Operations and Security are the more difficult kinds of common duty officers to obtain.
The second type of project is worth 500 points towards the construction of one type of facility and also provides a certain number of provisions. Provisions can be used for other purposes to include allowing members to obtain Fleet Support Starships. These 500 point missions rely on fleet marks, dilithium, expertise, various commodities, and depending up the type, a small number of common duty officers or various data samples/particle traces. Typically it is the lack of dilithium that delays the completion of these projects.
Once enough points are obtained to upgrade a facility, the fleet may then work towards upgrading that facility. Upgrades of facilities take a great deal of resources, increasing as the level increases. Resources that are needed for these upgrades include fleet marks, dilithium, common duty officers, and various commodities. Typically the lack of dilithium is the source of any delays in completing the upgrades.
Special upgrades are completed in order to enhance the look of the Starbase or interior functionality, such as unlocking options (i.e. bartender, counselor, fleet duty officer, etc). These missions require dilithium to complete.
Strategy:
In the small Fleet environment, the Starbase Commander (i.e. anyone who assigns projects towards the completion of the Starbase), must take into consideration the limited available resources. Dilithium, medical, operations, and security duty officers are the hardest to come by resources. While players have multiple avenues to collect dilithium ore, we are limited in the amount refined per day and therefore a scarce commodity.
Refer to “How to obtain Common Duty Officers”. While many methods exist in obtaining common duty officers, one cannot select exactly which kind of duty officer you get. More often a player will receive tactical, science, and engineering duty officers. The problem is that each character is limited on the number of common duty officers they can have at one time and, once full, cannot take on any more. The main point here is that obtaining a certain type of common duty officer is hit and miss. A player can reassign underperforming duty officers, but it will cost you dilithium (a limited commodity) and it is a 5 to 3 exchange ratio (pay in 5 common duty officers for 1 uncommon, exchange 1 uncommon for 3 common).
A starbase commander must help members by rotating types of projects. Mistake #1: Concentrate on only 1 type of project. For this example, let’s say we are concentrating on only military projects. While this works for large fleets, and will work for a short time with small fleets, it is not a sustainable strategy. Why? Members run out of security duty officers, fill their rosters with every other type of duty officer, and cannot obtain any additional security duty officers to help complete the mission. For example: currently my one character has 0 tactical, 0 security, 31 engineering, 22 operations, 46 science, and 48 medical common duty officers. 340 out of 350 slots are filled which means that this character is essentially full and cannot take on more duty officers without first off-loading. In such a circumstance, one can reassign underperforming duty officers but at a 5 to 3 ratio (5 common into 1 uncommon, exchange 1 uncommon into 3 common) but this exchange costs dilithium which is sorely needed. If other Fleet Members are in a similar situation, then the Fleet is essentially stuck on this project.
Strategy: Due to the situation described above, it is actually more efficient to load the other two types of projects (engineering & science) once in awhile in order to allow players to donate duty officer so that space can be created for additional common duty officers. In this way, the military shipyard is actually completed faster than solely loading 1 type of project (i.e. military). Between my 2 characters, 1 science 1,000 point project and 1 engineering 1,000 point project could be completed just by me.
Mistake #2: Loading projects and upgrades which all require dilithium. Note Upgrades and special projects must always be loaded when available; the mistake is queuing up projects (500 points, X provisions) which require dilithium while at the same time trying to upgrade a facility.
Strategy: A starbase commander must help to focus the Fleet’s resources. Upgrades are important and must be loaded when available; special projects must be loaded when available as they are on a time limit. Therefore, when these upgrades & special projects, which have the requirements of dilithium heavy are queued up, the regular projects which require dilithium should not be queued. Rationale: Dilithium is a limited resource; if multiple missions are queued up, then donations will be allocated across various projects instead of concentrated on the one or two that are more important to be completed. Also, with only 3 project slots available, if two are loaded with projects that require dilithium, and all of the dilithium goes into the upgrade, then the projects will not be completed thereby wasting project spots and ultimately delaying progression.
Conclusion
Above all, building a Fleet Starbase (or Embassy) takes a FLEET. By that I mean while 1 person could eventually do it, it really does take a Fleet to make this happen. If we in Lotus Fleet want to max out our Starbase or Embassy, then we need to actively participate. This does not mean that everyone must grind every day; I play for short periods every day just to complete duty officer missions and Deferi daily missions (2400 dilithium), but a little bit from everyone goes a long way.
Thank you for taking the time to read and consider what I have described above. My hope is that it is useful and aides Lotus Fleet in the construction of not only the Fleet Starbase, but of the Embassy as well. If I think of other strategies which can be applied, I’ll update accordingly. If you see something that I do not, feel free to post your own strategies!