Guide Idea
Posted: Sun Jan 20, 2013 4:10 am
Hi everyone!
I've been mulling over an idea about STO that I think would be good for the Fleet and good for the Fleet's visibility. I've found only fragmented information about how the game plays, how to build characters/ships, what the sensor stats mean, and so on. My thought is to make some guides to help players at various levels play the game. Here's the basic format I was thinking.
1) Cadet Log: basic things like character creation, how to break up stacks, what to worry about when leveling.
2) Captains Log: What ships to use, Doff Missions, Boffs and what their colors and traits mean, damage type explanations.
3) Admirals Log: End game ship choices. Builds for hitting things, healing things, and not dying to things. Sets that matter, what can be safely skipped, etc.
So what do you think? We can build them into a great resource for the game which will draw eyes and pique interest in the fleet.
Hera
I've been mulling over an idea about STO that I think would be good for the Fleet and good for the Fleet's visibility. I've found only fragmented information about how the game plays, how to build characters/ships, what the sensor stats mean, and so on. My thought is to make some guides to help players at various levels play the game. Here's the basic format I was thinking.
1) Cadet Log: basic things like character creation, how to break up stacks, what to worry about when leveling.
2) Captains Log: What ships to use, Doff Missions, Boffs and what their colors and traits mean, damage type explanations.
3) Admirals Log: End game ship choices. Builds for hitting things, healing things, and not dying to things. Sets that matter, what can be safely skipped, etc.
So what do you think? We can build them into a great resource for the game which will draw eyes and pique interest in the fleet.
Hera