Jureth wrote:Okay, BL here's a new one: T6 Hestia Escort. They had one console not on the build planner that I have which is the Ferrofluid Hydraulic Assembly at MK XIV
I'm not partial to really any of the gear, I was just trying it out don't worry if you want to suggest a change in weapons or gear set etc...
http://skillplanner.stoacademy.com/?build=hestiat6_0
Also, I noticed in Counterpoint (advanced) I keep getting toasted by tractor beam repulsors used by the Terran Empire Command Cruisers. any suggestions on countering that?
OK i also need to know what duty officers you guys are using and what they specifically do, and their rarity. this is very important to anyone seeking help!
so since you are a cannon boat the best thing you can do is keep practicing your piloting. staying withing 4km with all your front weapons on target is the only way to do any damage, as the rest of your ship is supportive to your front.
next thing i would do is move your torpedo to the right most slot. weapons fire left to right in this game, and having your torpedo fire towards the end i think will maximize its kinetic damage, as more of the shields should be gone by the time it fires.
i also think you could upgrade to a rep torpedo, the best for you i think would be the heavy biomolecular torpedo. you already have the other pieces of the set so why not? set 4 could be fun. also it would let you eventually drop the hydro compensator
the other choice is the gravimetric photon. it can make mini grav wells, an i think it nearly always procs on a torp spread, which you have.
command space abilities really arent anything to write home about.
i know it sucks that you can be using them and thats kinda the point of tier 6 ships, but in this case i think you would be better served with standard engineering powers.
what i would do:
cmdr tac: TT1, APB1, CSV2, CSV3
lt tac: TT1, TS2 no change
ltcmdr eng/cmd: epts1, eptw2, supression barrage 1
ltcmdr sci: HE1, ST2, GW1 no change
ens uni (eng): ET1 no change
youre going to need 3 blue damage control engineer duty officers that reduce cool downs on emergency power abilities. or 2 very rare
eptw will not only restore disabled weapon systems, but it will give you lots of extra power to combat weapon drain. weapons do their most damage at 125, so keeping your power level there will vastly help. eptw ALSO gives you a direct buff to damage on top of that too.
what other gear sets do you have? breen is really bad unless you are a transphasic torp boat.
borg engines and deflector are good, they give a nice hull heal.
nukara shields and engines wouldnt be bad either for the 2 pc.
8472 deflector would be good with romulan engines for high dps but youd have to be careful not to die.
but i think since the kobali set is free, go for the engines and deflector from that while you decide what to do. dont bother upgrading them.
it will give you some staying power which i think you probably need
your warp core should be replaced too, its not really doing a lot for you.
a fleet mine or spire core with AMP and something that gives you power to weapons would be good, theres a LOT of modifier combinations so when youre ready to get one, i'd be happy to help.
AMP will give you more damage, and your selection of where you want to shunt power to. spire core will also help with weapon power drain while firing.
your polaric modulator can go, its really not that great for this particular build. add the temporal disentanglement suite, would be a better choice and its free. you can upgrade from it later too at no headache. dont even upgrade it. it will give you some extra shield cap, shield resist, aux power and crit chance/severity.
you can also drop the ferrofluid thingy too which im guessing you slotted as the enhanced induction coils due to them not having it.
.5 less recharge on torpedos isnt worth it for a whole console slot.
heres what i recommend for consoles
eng: assimilated console, multi vector assault, ___
sci: embassy sci console, temporal disentanglement, ____
tac: multi energy relay, 3x vulnerability locators.
now the blank spots in the above i can recommend some choices
eng: dil mine nuetronium with your choice of mod. most popular is turn.
the kobali console if you have it, it is a massive heal.
the bioneural gelpack. this will reduce boff timers, very handy. also does some other stuff. cool down redux will help with things you only have one of. wont affect TT or CSV.
the hydro compensator
sci: another embassy console! these really stack the damage. or whatever universal you want that you feel i judged unfairly.
your traits:
kinetic shearing and graviton amplifiers arent helping you as much as some other things could. since you only have one torp, shearing isnt being utilized and graviton amplifiers is really weak when parsed.
i'd recommend:
the enhanced armor pen trait from delta
tactical advantage from dyson
or torpedo prefire sequence from terran
personal traits you could move away from are:
pattern recognition
shield frequency analyst
make pilot and intel your specializatoins in space, i'd say make pilot your primary and intel your secondary.
secondary specs only benefit from the first 2 tiers, so dont go crazy with jamming points in there.
what that means is, your primary spec can use any power that you have unlocked, but your secondary, whatever it is.... can only use the first 2 tiers.
any points you put in tier 3+ are not used until it is your primary spec.
maxing out pilot would be good theres some good tanky things in there.
maybe even command would be good as secondary now that i think about it, it has lots of torp/energy weapon goodies.
yea do that. pilot 1, command 2.
your skill tree looks good, though a bit excessive. you could move some points into structural integrity, armor reinforcements, hull repair, impulse thrusters, hull plating and aux performance.
that is, if you care. your tree is fine really.
lastly, to help with not being melted by TBR, use brace for impact or hazard emitters. both give hull resistance and should help.
if you are still unhappy with that, polarize hull will fix it entirely. you could drop sci team to get it in there once you have 3 blue DCEs and epts1.
also, look into a keybind setup to automate your tac team, eptX, and cannon powers. it will save a lot of clicking and you can focus on your piloting more, also it will ensure that your chaining doesnt get messed up because you forgot to click a power.
we'll go over your 2/3 remaining duty officers after you tell me what you already have on there
hope this helps.