3D Enterprise Tour

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3D Enterprise Tour

Postby Evshell » Mon Sep 21, 2015 8:27 pm

Hopefully the next STO will look more like this!
http://youtu.be/uK9ijZeHWjI
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Re: 3D Enterprise Tour

Postby Kheren » Mon Sep 21, 2015 11:32 pm

Very impressive, especially the attention to details.
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Re: 3D Enterprise Tour

Postby Jeff T » Tue Sep 22, 2015 1:20 pm

That was inspiring. I STILL want to live/work on a starship!
But since that will never happen in my lifetime.... I'll have to just enjoy theses virtual tours.

The tour through the shuttlebay area alone was extremely cool. Great attention to detail in the arrangement and presentation of the usage of design space and the items present... including all of the shuttles.

Now... someone PLEASE do this with the Constitution class... adding in engineering, sickbay, arboretum, science labs, etc...

Then allow some fantastic game designers to turn these fantastic ship sets into amazing co-op games.
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Re: 3D Enterprise Tour

Postby Evshell » Wed Sep 23, 2015 12:10 pm

Yeah, I'd really love a game where you could just go in for an hour long adventure or something with your friends to explore new worlds and new civilizations, boldly go, etc... all from the inside of a Starship.

I know it wouldn't be as graphically intense and exciting as STO with all the cool laser effects, but you could do some things with the ship shaking and viewscreens, etc... consoles blowing up in your face, or what have you.

The point would be less about acquisition of stuff and pew-pew like STO focuses on, and more of the cooperation aspect and just pure exploration. It can, of course, have some other ships attacking, but you could have the option to try to talk them down through diplomacy. The key thing would be that you and your friends take on roles in the ship as the Captain, XO, and Chiefs with real responsibilities like helm and navigation, shield management and hull integrity, scientific analysis, ship security/defense, away team exploration, leading boarding parties, and so on. Depending on how many people you have on the mission, you could fill some of those in with AI.

I think Star Citizen is taking the game in the right direction where things that happen in game have real effects on the ship, such as if you lose a starboard booster you'll start to list to the right. Also allowing you to take on whatever mission types you want. Problem with trying to get excited about Star Citizen is that one doesn't have the same kind of inherent love of the story background and overall universe that you get with Star Trek. Hopefully the next iteration of a Star Trek MMO, or even a Co-Op game, will learn from those aspects.
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