Evshell's Adventure in 3D Modelling [graphically demanding]
Posted: Sat Dec 29, 2012 1:23 am
So, I've dabbled in 3D modelling in the past, but I figured I'd really take a few hours and try to learn the application Hexagon which I got as part of a DAZ Studio package of design tools.
So after staying up too late last night and taking some time to follow along with a video tutorial I found online, I was able to basically duplicate what the guy did in the tutorial and thought I'd share it to start off a (hopefully) series of images that I will be posting in the weeks to come.
My goal is to eventually be able to fully render the USS Horizon at some point since we have no good examples to pull from using STO, but that is a long ways off.
I haven't dabbled in texture mapping yet, but that is my planned next move after creating a ship from scratch as opposed to following a video.
(NOTE: Click on the image to see the full size)
So after staying up too late last night and taking some time to follow along with a video tutorial I found online, I was able to basically duplicate what the guy did in the tutorial and thought I'd share it to start off a (hopefully) series of images that I will be posting in the weeks to come.
My goal is to eventually be able to fully render the USS Horizon at some point since we have no good examples to pull from using STO, but that is a long ways off.
I haven't dabbled in texture mapping yet, but that is my planned next move after creating a ship from scratch as opposed to following a video.
(NOTE: Click on the image to see the full size)