by Caltern » Thu Apr 06, 2017 4:03 pm
Brand new secondary hull shape, allowing an airtight join at the "shelf" where the primary hulls rests upon it. This necessitated several changes in the secondary hull shape. In this image, my rim lighting was improved as well - went for more realistic than "the future is neon". The final mesh I had not worked on at all - the warp nacelle pylons - is now in place. Lots of reshaping to do still, but she's starting to come together. I might take STO's idea of using texture maps to create windows...it's not as nice, but with what I learned from the lateral sensors, it should be much easier to generate something more complete looking.
Tigerstriping on secondary hull was not intentional. Didn't realize the texture was going to do that based on the coordinates I gave it. Debating keeping it...it's certainly unique. There are some geometry issues I didn't notice in there too, most notably the gray strip running vertical in front of the pylon's attachment point. Gonna have to do some welding. >.>
The method I used to create the airtight join will be used to create the phaser strips, so in theory they'll be next.
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- LateralArraysRimLight1b.png (2.55 MiB) Viewed 1739 times
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