USS McKenzie Logistics

For logistics information about the ships that have not been copied yet to the RP Site.

USS McKenzie Logistics

Postby Jeff T » Tue Jan 08, 2013 9:49 pm

((OOC: Current Status: Non-Playable Ship))

Here are the specs and stats of what the USS McKenzie is capable of.

Name: USS McKenzie

Registry: NCC-81323

Commissioned: 2398

Type: Escort

Class: Defiant Class

Production Base: Antares Fleet Yards, Antares IV

Accommodation: 50 officers and crew; 150 personal evacuation limit

Decks: 4

Cargo capacity: 10,477 metric tons

Shuttles: 1 Type 10 shuttlepod, 2 Type 18 shuttlepod, and 2 Workbee-type Maintenance Pods

Hull: Ablative armor overlaying a duranium/tritanium composite hull, augmented by synthetic castrodium alloy structural members

Power Plant: One Class 7 Warp Core (1,500 plus Cochrane warp core feeding two nacelles; two impulse modules)

Normal Cruising Speed: Warp 6

Max Cruising Speed: Warp 9.0

Maximum Speed: Warp 9.982 (12 hrs)

Dimensions:
Length: 119.5 meters
Width (Beam): 90.3 meters
Height: 25.5 meters
Mass: 355,000 metric tons

Armaments: 4 Forward Pulse Phaser Cannons, 4 Forward Torpedo Tubes, 1 Forward Torpedo/Probe Launcher, 2 Aft Torpedo Tubes, and 3 Phaser Arrys (1 ventral around shuttle bay 3 outer door, 1 dorsal above the Bridge, and 1 aft).

Torpedo Complement: Quantum Torpedoes (80)

Defenses:Ablative Tetraburnium Alloy Hull Armor, Regenerative Shielding and Ablative Hull Armor Generators.

Armory:The Armory of the McKenzie is a secured location where weapons and other offensive or defensive devices are stored securely to prevent unauthorized personnel from gaining access. On board the McKenzie, there is only one Armory on board, which is on Deck 2. The McKenzie Armory, stores Type 2 Hand Phaser, Type 3 Phaser Rifles, Isomagnetic Disintegrators, Tetryon pulse launcher, Combat knives, Photon grenade, Stun grenade, Smoke grenade, Plasma charge, and Spatial charge. There are also rotating walls located throughout the ship, which stores Type 2 and Type 3 Phasers.

The Warhead:
With the addition of the warhead component aboard the Defiant-class, yet another radical departure has been made from Starfleet's standard policy concerning tactical operations. Designed as a single-use last-ditch explosive component, usage of the warhead weighs as heavily upon a ship's commanding officer as the possible order to initiate self-destruct.

Housed at the forward-most portion of the ship, the warhead contains the ship's main navigational deflector, forward torpedo/probe launcher and magazine, forward airlocks, and dedicated impulse engines for independent powered flight. Access to this area is provided by two walkways on Decks 2 and 3 where miniaturized versions of the standard airlock provided sealable entry between the main vehicle and the warhead. Interior movement within the pod is provided by two ladders that run between decks. A dedicated control room is located on Deck 2 and allows for both user operated and automatic control of the Warhead.

Typically used when the vessel is totally disabled, it should be noted that once the warhead is launched it cannot be reattached to its parent craft without the assistance of a space station equipped to handle small starships. Once the order is given, the Warhead section is detached from the parent space frame by means of four explosive bolts that serve to provide the initial forward momentum for the pod to leave the ship before engaging its own engines. Once free from its parent, the warhead is capable of achieving .8 c and automatically arms all remaining torpedoes present in the launcher storage area. Computer projections indicate that the entire warhead vehicle will be destroyed in the resulting collision between it and its target. Due to space restrictions, no escape pods are present in the warhead section, meaning any crew members aboard tending to the vehicle will perish in the resulting explosion.

Without its main deflector dish, the Defiant-class vessel is unable to engage at high warp. However, the three remaining defensive shield generators, under computer simulations, have been shown to be able to sufficiently shield the vessel at low warp speeds in the event of an escape after the warhead has been separated.

Shuttle Bay:
The McKenzie is equipped with one main shuttle bay and two auxiliary bays that double as exterior access hatches for Cargo Bays 1 and 4.

Shuttle bay 3 houses a single Type-10 Shuttlecraft and the facilities to maintain it. This two-story bay is located on Decks 2 and 3 directly beneath the main bridge. Two horizontal sliding hatches on the ventral side of the ship allow access to space while a ceiling-mounted tractor beam holds the shuttle in position for launch as the doors open. The Deck 2 portion of the bay features a flight control booth that serves as the nerve center for shuttle operations. This room also controls the doors of the other shuttle bays as well as having direct control of the main tractor emitters should a damaged shuttle need to be towed in. Force field emitters throughout the bay ensure that atmospheric integrity will not be lost, even when the bay doors are open. The name of the Type - 10 shuttle pod is Grissom, named after Gus Grissom, who died in the NASA's Apollo 1 disaster.

Shuttle bays 1 and 2 are located on Decks 3 and 4 and are each capable of housing two Type-18 Shuttle pods. The Deck 3 portion serves as the main bay and contains an interior door that connects to a Work Bee storage area, as well as access to nearby cargo bays located throughout the deck. The back of the bay contains an area for servicing the Shuttle pods and Work Bees, and a connecting elevator lowers the craft to the Deck 4 portion. The lower portion contains the elevator mechanism, as well as the exterior doors for the bay, which are mounted facing the center of the ship. These Shuttle bays also act as an exterior platform from which to conduct repair operations.

Complement: 1 Type 10 shuttle pod, Grissom (warp capable), 2 Type 18 shuttle pod (non-warp capable), and 2 Work bee-type Maintenance Pods

Medical Systems:
The main sickbay is located on Deck 2 between the mess hall and science labs. Containing four bio-beds, this room serves as the primary crew support facility during emergency situations. The room is equipped with limited surgical facilities and is primarily intended to stabilize patients until they can be delivered to a nearby friendly starbase medical facility. Six stasis pods are located just across the main corridor from the sickbay facilities, allowing for patients to be stabilized in the event that their ailment cannot be cured aboard the ship.

Landing Mode:In extreme circumstances, a Defiant is capable of landing on a planetary surface by making use of four retractable struts built into Deck 4. It was originally designed to allow a ship to set down in a large landing bay within a starbase. Actually field testing has shown that with all its engines in working order, a Defiant is capable of reaching escape velocity on planets with a mass less than 1.2 Earths. Any planetary bodies with a higher gravity will result in the starship being unable to escape its gravity well.Taking off from a planetary body requires all secondary and most primary systems must be taken offline to provide further power to the impulse engines and RCS thrusters. The already overrated engines of the Defiant-class require that the ship be launched in a near-vertical manner.

Propulsion Systems:
The warp core is located in the aft engineering section and spans the top three decks vertically. The matter-antimatter reaction assembly (M/ARA) is embedded within Deck 3, with the surrounding systems balcony above, on Deck 2. Plasma transfer conduits exit the core on Deck 3 and extend laterally to the nacelles and the warp plasma injectors. Anti-deuterium is stored in a series of standard Starfleet antimatter pods on Deck 3, forward of the warp core. The warp field coils, unlike most Federation ships, are located within the main hull as opposed to outboard nacelles. The basic structure of the nacelles is similar to that of the remainder of the starship, however, the entire length of the nacelle housing is augmented with longitudinal stiffeners composed of cobalt cortenide to protect against high levels of warp-induced stress.

The Class-7 warp reactor is extremely powerful for a ship of this size, and as such, Defiant-class vessels put out a warp signature equivalent to much larger starships. Advances in variable warp field geometry ensures that all ships of this class will not cause harmful subspace damage.

In the event of a possible warp core breach, the main M/ARA is not designed to be ejected like on larger starships. Instead, a series of four circular plasma exhaust vents on both the port and starboard sides of the ship are used to vent out the highly volatile warp plasma before it has a chance to breach the containment vessel. Deuterium and anti-deuterium reactants are cut off upstream from the reaction chamber and the core is brought to a cold shutdown. The only portion of the M/ARA that is capable of being ejected is the antimatter storage pods, located on Deck 3. In the event of containment loss, twin hull loading plates are ejected from the underside of the ship and the pods follow shortly after.

Warp Drive: Class-7 Matter-Antimatter Reaction Assembly warp reactor.

Normal Cruising Speed: Warp 6
Max Cruising Speed: Warp 9.0
Maximum Speed: Warp 9.982 (12 hrs)

The primary impulse system consists of three pairs of redundant fusion reactors, space-time driver coils, and vectored exhaust directors. The exhaust products may be held temporarily in the impulse nozzle cowling, to minimize the ship's ion or EM signature, or they can be vented through electroporous plates along the trailing surface of the cowling. All three main impulse engines are located on both Decks 2 and 3. An experimental in-line impulse system further augments the standard engines, allowing for fuel conservation.

Impulse (Sub-light) Drive: 3 fusion reactors.

(c = the speed of light), (m/s = Meters per second)

1/4 Impulse: .0625c (18 737 028.6 m/s)
1/2 Impulse: .125c (37 474 057.2 m/s)
3/4 Impulse: .1875c (56 211 085.9 m/s)
Full Impulse: .25c (74,948,114.5 m/s)

Standard operational procedures limit impulse speeds to .25c (Full Impulse) due to time dilation problems that occur once an object travels close to the speed of light. Each individual engine is capable of propelling the ship to a speed of .75c. Together, a speed of .994c (Maximum Impulse) can be reached but is only used during extreme circumstances due to relativistic time displacement accompanying objects traveling close to the speed of light.

The Reaction Control System (RCS) thrusters are adapted from thruster packages from Galaxy- and Ambassador-class vessels. A total of eight thruster groups are installed; two are placed in the forward hull, four in the mid-hull, and two in the aft cowling.Output: Each thruster quad is capable of producing 4.2 million Newton’s of exhaust.

Standard Crew Quarters:
The Crew Quarters onboard the McKenzie is much different then was can be found on other starships. The quarters can be described as Spartan. The primary crew-support systems include 24 main cabins and 2 contingency cabins, each equipped with a minimum of two bunks. Each cabin was equipped with one replicator port and one standard computer terminal. Obviously, due to the nature of the ship's missions and the lack of facilities, families are not allowed onboard. A normal class-M environment is maintained throughout the vessel, but can be adapted in three of the crew living quarters for life-forms from class-H, -K, or -L worlds. All atmospheric conditions, heating, and humidity are controllable by deck and by section. Crew members must be prepared to share their quarters with at least one other crewmate during normal times of operation. Only the ship's Captain and the XO are given their own room on Deck 1, an office and quarters which doubles as an informal Ready Room.

Mess Hall:
The McKenzie lacks any sort of recreational facilities, and the only place for informal gathering is the two mess hall areas located on the port side of Deck 2. Like all the equipment and materials aboard the ship, the mess hall was spartan and compact. At the head of the room were three open slots that served as dispensers for the replicators. A counter extends from the underside and is used for the placement of trays, mugs and eating utensils. Seating inside the mess hall is provided by four metallic tables arranged in a semicircle at the wider end of the room. These tables are approximately one meter square, and each has four stools connected to its legs. In addition, the mess hall doubles as a makeshift meeting area that could be used to conduct crew briefings and mission profiles. A tall screen panel located on one of the walls can be used as a visual aid to display tactical graphics.Conference Facilities:The only conference areas of the ship, are one of three, the Captains ready room, the 2nd Mess Hall, or most likely the conference will occur in the back of the bridge at the briefing table.

Computer Systems:
Type: Twin Isolinear/Bioneural processing core with LCARS-II

Maximum Storage: 246.97 mega-quads

Transporter Systems: (3)

Personnel Transporters: (2) Transporter Room 1, 4 persons. Transporter Room 2, 7-person

Max Payload Mass: 900kg (1,763 lbs)

Max Range: 40,000 km

Cargo Transporters: (1) 800 metric tons

Life Boats:
The current lifeboat is a six-person pod. Defiant-class vessels carry twenty-six of the six-person types, which measure 3.6 meters tall and 3.5 meters across the hexagonal faces. Each lifeboat contains enough consumable and recycling capabilities to keep the crew alive for eight months, longer with multiple lifeboats connected in standard "gaggle mode." All are equipped with navigational processors and impulse micro-thrusters, plus emergency subspace communication systems. These units have been specially modified for low-observe ability and minimal EM signatures due to the general wartime conditions.

Tractor Beam:
Type: Multiphase subspace graviton beam

Output: Each tractor beam emitter is built around three multiphase 15 MW graviton polarity sources, feeding two 475 milli-cochrane subspace field amplifiers.

Range: Effective tractor beam range varies with payload, a payload approaching 116,380,000,000 metric tons can be used at less than 2,000 meters. An object massing about one metric ton can be used at ranges approaching 30,000 kilometers.

Communications:
All standard RF and subspace communications systems are installed, with additional capacity for narrow-beam and encrypted signal transmission and reception. Stealth com is possible through modulated impulse exhaust streams and navigational deflector beams. A set of three primary and three backup subspace distress beacons is provided for emergency use.

Standard Communications Range: 42,000 - 100,000 kilometers
Standard Data Transmission Speed: 18.5 kilo-quads per second
Subspace Communications Speed: Warp 9.9997

Turbo-Lifts:
The turbo-lifts on the McKenzie, aren’t what they are on other starships. Defiant class ships have rectangular turbo-lifts. On decks 1, 2 and 4 only have vertical shafts, and on deck 3 there are only vertical shafts. Also unlike other starships, defiant class turbo-lifts do not go straight to the bridge, you must go to deck 1 and then walk to the Bridge.

Probes (Complement): (13)
(2) Class III Surveillance/Reconaissance Probes
(2) Class VI Communications Relay/Emergency Probes
(1) Class VIII Medium-Range Multimission Warp Probes
(1) Class IX Long-Range Warp Probes
(2) Atmospheric probes
(4) Microprobe
(1) Multi-spatial probe

Sensor Systems:
The Sensor systems are well suited for 82 percent of the standard astro-physical, biological, and planet-logical sweeps. The sensors include long- and short-range sensors, as well as navigation sensors and tactical sensors. The external long- and short-range sensors are adapted from standard sensor pallets and set behind selectively EM-opaque hull plating. Long range and navigation sensors are located behind the main deflector dish, to avoid sensor "ghosts." And the Tactical sensors are located above and below the forward port/starboard torpedo launchers.

Holographic Systems:
Holodecks: None
Holosuites: None

Holographic Programs:
1 Emergency Medical Holographic Program (only able to be in Sickbay)Science Labs:2 Medical/Science Labs (Deck 2)


Division crews of the U.S.S. McKenzie.
Max crew of 50 (48 + Captain and XO)

Security crew compliment: 13
Shifts: 3
Alpha shift 08:00 - 16:00 (5 crew members)
Delta shift 16:00 - 0:00 (5 crew members)
Gamma shift 0:00 - 08:00 (3 crew members)
Security Teams: 3 (teams of 5 to 7)

Engineering crew compliment: 10
Shifts: 3
Alpha shift 08:00 - 16:00 ( 4 crew members)
Delta shift 16:00 - 0:00 ( 4 crew members)
Gamma shift 0:00 - 08:00 ( 2 crew members)

Science crew compliment: 10
Shifts: 3
Alpha shift 08:00 - 16:00 ( 4 crew members)
Delta shift 16:00 - 0:00 ( 4 crew members)
Gamma shift 0:00 - 08:00 ( 2 crew members)

Medical crew compliment: 10
Shifts: 3
Alpha shift 08:00 - 16:00 ( 4 crew members)
Delta shift 16:00 - 0:00 ( 4 crew members)
Gamma shift 0:00 - 08:00 ( 2 crew members)

Helm crew compliment: 5
Shifts: 3
Alpha shift 08:00 - 16:00 ( 2 crew members)
Delta shift 16:00 - 0:00 ( 2 crew members)
Gamma shift 0:00 - 08:00 ( 1 crew members)
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Jeff T
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Re: USS McKenzie Logistics

Postby Jeff T » Tue Jan 08, 2013 10:33 pm

Schematics of the USS McKenzie  ;(from Crist)
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USS McKenzie decks 1-2
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USS McKenzie decks 3-4
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USS McKenzie General Plans
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User avatar
Jeff T
Fleet Admiral
Fleet Admiral
 
Posts: 755
Joined: Mon Aug 06, 2012 11:18 pm
Location: Virginia Beach, VA - USA
Has thanked: 382 times
Been thanked: 360 times
Medals: 30
Fleet Admiral's Star (1) Lotus Fleet Benefactor (1) Lotus Fleet Heart of Sacrifice (1) LF Ribbon of Excellence (1)
Commendation Award 3 (1) Lotus Fleet Star Cross (1) Command School Certified (1) Academy Graduate (1)
Lotus Fleet Instructor Badge (1) Newsletter (1) STO Lotus Fleet Thread Award (1) Outstanding Post (1)
Audio Quiz Gold (1) Trivia Champion 5 Wins (1) STO Open Beta (1) Lotus Fleet Tour Ribbon (10)
RP Veteran (1) Azimuth Horizon Crusade (1) The Forgotten (1) From the Ashes (1)
Brave New World (1)


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